Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
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Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
1–10 of 12 posts
Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#2Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#3I wouldn't have believed my eyes if I had seen that back in the day. The interesting thing is that the capability was there all along.
Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#4I wouldn't have believed my eyes if I had seen that back in the day. The interesting thing is that the capability was there all along.
Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#5Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#6I wonder if they can get the multicolour mode working with this to, the 8x4 (Vs 8x8) attribute colour switch thingie.
Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#7I wouldn't have believed my eyes if I had seen that back in the day. The interesting thing is that the capability was there all along.
Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#8I wouldn't have believed my eyes if I had seen that back in the day. The interesting thing is that the capability was there all along.
It's great to see people still exploring and pushing the boundaries of what these machines are capable of. Coding this on a more modern machine, getting the effect right, then back-porting to the Spectrum seems like a smart move and would have been a game changer during the prime of these machines!
Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#9I wouldn't have believed my eyes if I had seen that back in the day. The interesting thing is that the capability was there all along.
Yeah, with those early machines it was inevitably about lookup tables, and producing the illusion of doing work which was otherwise impossible in the number of cpu cycles you had available. I did lots of this sort of thing for the C64, where similarly CPU cycles were short, and then you end up scratching around trying to find enough spare memory... It's great to see people still exploring and pushing the boundaries o…
Re: Dev Reveals Secrets Behind New "3D" Platformer for the ZX Spectrum
#10I wouldn't have believed my eyes if I had seen that back in the day. The interesting thing is that the capability was there all along.