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A while ago I ported my indie game Penko Park to Nintendo Switch, and the process turned out to be much bumpier and more challenging than I anticipated. There were unexpected technical hurdles, weird edge cases, and moments where I genuinely wondered if it would ever get finished.

I wrote a detailed breakdown of the whole journey – the good, the bad, and the ugly.

For those of you who have done console ports before: What was the biggest headache you ran into?

Would love to hear other devs’ experiences.