Live data from Hacker News

Simplify, then add delightness: On designing for children

shaneosullivan.wordpress.com

1–10 of 79 posts

Re: Simplify, then add delightness: On designing for children

#3
I parent completely differently than most, but this top three really gets me:

- Text does not actually provide guidance to a large percentage of your user base as they can’t read it

How do kids learn to read without exposure?

- Text takes up valuable space that could be used for better graphics or aesthetically pleasing empty space

But again, how do you teach kids to read?

- Text is visually unattractive and off-putting to most children.

Nonsense - text is only visually unattractive to children because we treat them like they can’t interact with it. Text is a visual representation of language - if it’s ’offputting’ to your children, you fumbled at the goal line.

For the love of children, stop wasting neuroplasticity. By the first grade, your teachers know how much you promote the written language at home. By grade four, the damage has been done.

Re: Simplify, then add delightness: On designing for children

#5
post #3

I parent completely differently than most, but this top three really gets me: - Text does not actually provide guidance to a large percentage of your user base as they can’t read it How do kids learn to read without exposure? - Text takes up valuable space that could be used for better graphics or aesthetically pleasing empty space But again, how do you teach kids to read? - Text is visually unattractive and off-putt…

Maybe they don't need to learn to read through an art application?

Re: Simplify, then add delightness: On designing for children

#7
post #5
post #3

I parent completely differently than most, but this top three really gets me: - Text does not actually provide guidance to a large percentage of your user base as they can’t read it How do kids learn to read without exposure? - Text takes up valuable space that could be used for better graphics or aesthetically pleasing empty space But again, how do you teach kids to read? - Text is visually unattractive and off-putt…

Maybe they don't need to learn to read through an art application?

And maybe they do? If you make the elevator more accessible than the stairs, people get lazy.

Re: Simplify, then add delightness: On designing for children

#8
post #3

I parent completely differently than most, but this top three really gets me: - Text does not actually provide guidance to a large percentage of your user base as they can’t read it How do kids learn to read without exposure? - Text takes up valuable space that could be used for better graphics or aesthetically pleasing empty space But again, how do you teach kids to read? - Text is visually unattractive and off-putt…

I notice the app does actually use text, e.g. whenever a tool is selected it seems to describe what it does (with a few words).

This doesn't seem obviously wrong? If you make not being able to read blocking - children who can't read won't use it. If you make reading merely enhance the experience, now there's motivation to learn how to read?

I'm not a child psychologist or anything, or even a parent, I don't know what's best. But it's seems possible to me that this is the right balance.

Re: Simplify, then add delightness: On designing for children

#9
post #7
post #5

Earlier quoted context omitted.

Maybe they don't need to learn to read through an art application?

And maybe they do? If you make the elevator more accessible than the stairs, people get lazy.

Huh is there like an epidemic of children who can't read because kid pix doesn't have words in it?

Re: Simplify, then add delightness: On designing for children

#10

Delightfulness? I'm seeing some indication "delightness" may be a word (can't say 100%)...but it seems a poor substitution for IMO the natural version of it

It’s a “pun” on the phrase “simplify, then add lightness”. Which is a car design philosophy that amounts to “it’s easier to make a car lighter than it is to put in a bigger engine.”
Post reply on HN