The sad state of font rendering on Linux (2018)
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The sad state of font rendering on Linux (2018)
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Re: The sad state of font rendering on Linux (2018)
#2You could also set the RGBA vs whatever pixel layout in the same Gnome settings dialog. Easy-peasy adjustment for a VA panel.
After, it was available only in gconf/dconf or a tool like gnome-tweaks or similar.
MacOS is definitely terrible today, but I prefer Linux over Windows still.
Re: The sad state of font rendering on Linux (2018)
#3Re: The sad state of font rendering on Linux (2018)
#4Re: The sad state of font rendering on Linux (2018)
#5https://agg.sourceforge.net/antigrain.com/research/font_rast...
Though to be fair to this article, Microsoft did improve things with DirectWrite, and yes the situation on Linux is quite bad unfortunately.
Also bonus, a pretty great article here talking about gamma correctness in font rendering, an issue that is often somewhat overlooked even when it is acknowledged.
https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasin...
Just some additional reading materials if you're interested in this sort of thing.
Re: The sad state of font rendering on Linux (2018)
#6Re: The sad state of font rendering on Linux (2018)
#7Mac OS dropped the subpixel garbage (it really is garbage if you're at all sensitive to fringing or use anything other than a standard LCD) in favor of high pixel density screens. Sharp, readable text and zero color fringing. This is the way.
Re: The sad state of font rendering on Linux (2018)
#8Windows has the worst font rendering of all modern operating systems. Wanting anything like Windows font rendering is insane. Windows 10 makes it near impossible to properly turn off subpixel hinting without also turning off all anti-aliasing, which on a QD-OLED screen makes for horrific color fringing. Windows 11 is better, but still pretty weak. Linux is roughly as good as Mac OS, both of which are miles better tha…
Re: The sad state of font rendering on Linux (2018)
#9The article is from 2018 and that should be mentioned in the title
Re: The sad state of font rendering on Linux (2018)
#10the art of drawing pixels generally appears to elude free software. its always kind of sucked. if you're talking about compute shaders, its ok. but the moment it hits the screen, ouch!