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The year of peak might and magic

filfre.net

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Re: The year of peak might and magic

#5
I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3.

There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.

Re: The year of peak might and magic

#6
post #3

Astrologers proclaim a week of HOMM3 appreciation posts.

What I wouldn't give for a new Heroes of Might and Magic game with the pixel art style of HOMM2 and the gameplay mechanics of HOMM3...

Not exactly what you asked for but https://store.steampowered.com/app/867210/Songs_of_Conquest/ is somewhat close.

I played the campaign and it scratched the itch

Re: The year of peak might and magic

#7
I keep seeing might and magic related content, despite never having played it, or even having heard of it until recently! But in the last few months I have been getting the odd YouTube recommendation, or see the occasional Reddit (and now HN) thread.

Why?

Re: The year of peak might and magic

#8
As a side (but arguably related) topic:

Is there any webpage or book or any media that analyzes the technical aspects of a game? Take HOMM3 as an example -- what are the most difficult technical problems and how did the developers solve them? What are the algorithms that run aspects of the game (e.g. how is path-finding implemented? How is AI implemented?)? What is the architecture of the engine? Does it have a scripting engine and if so how is it implemented?

I like post-mortems but mostly are given by designers, directors, not programmers -- and even by programmers they did not go very deep like "John Carmack" type deep. The "Black books" by Fabien came into mind but these are few and far between.

Re: The year of peak might and magic

#9
Love to see some Might and Magic articles.

Earlier this year I found a boxed copy of Might and Magic IV: Clouds of Xeen on Marketplace. Everything is in the box and it's all pristine. It goes very nicely with my boxed copy of Might and Magic III that I bought (used!) to play on my first computer, my 386.

I think I'm going to get these maps framed.

Re: The year of peak might and magic

#10

I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3. There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.

> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3.

according to wiki there should be an easier way:

Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android

Release March 3, 1999

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