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Blender 4.5 LTS

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Re: Blender 4.5 LTS

#3
I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland.

Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland.

That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion.

Edit: correction: it is about the development 5.0 version: https://devtalk.blender.org/t/vulkan-wayland-hdr-support/412...

Re: Blender 4.5 LTS

#4
A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-)

At some point I see an LLM more or less integrated into the UI.

At some point I see whole apps written so complexly that an LLM is the required interface.

Re: Blender 4.5 LTS

#5

I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland. Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland. That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion. Edit: correction:…

I really wish to could use Wayland, but there is too much problems or bugs related to the software I use for work and also play. I will test it again with this new version Blender (that was one of that software with problems).

Re: Blender 4.5 LTS

#7

I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland. Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland. That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion. Edit: correction:…

The reality is most commercial software and users are on Windows machines. It is fundamentally a Blender interoperability, and 3rd party platform license compatibility issue. We all wish it wasn't so, as many artists find the Windows file systems and color-calibration concepts bewildering.

Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms.

Blender should be looking at its add-on ecosystem data, and evaluate where users find value. It is a very versatile program, but probably should be focused on media and game workflow interfaces rather than gimmicks.

Best of luck =3

Re: Blender 4.5 LTS

#10
post #5

I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland. Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland. That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion. Edit: correction:…

I really wish to could use Wayland, but there is too much problems or bugs related to the software I use for work and also play. I will test it again with this new version Blender (that was one of that software with problems).

In general, most repositories use old stable versions of Blender. And often folks are reduced to using snap to maintain version specific Compatibility with add-ons etc.

Also, getting the most out of Intel+RTX CUDA card render machines sometimes means booting into windows for proper driver support. Sad but true... =3

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