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My app charted on the App Store, and that sucked

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Re: My app charted on the App Store, and that sucked

#2
I have mostly found that all app store apps, no matter what app store, are 100% garbage unless they come from a Fortune 500 company and even then, a lot of those are garbage.

It seems like if you’re big enough, you’re obligated to be on an app store, and incidentally your software quality is only going to be on par because you’re large enough to afford designers who actually adhere to design guidelines, maybe.

I will never forget how Schiller wanted the App Store to be a Nordstrom experience but instead it always feels like a dollar store. Because the quality of the apps are bottom-tier, there’s overwhelming amounts of Chinese knockoffs, and the apps, if paid, are literally sometimes at dollar store prices.

The app stores are ghetto. Don’t publish there. It’s mere coincidence that large companies like Spotify are there. And they’re not there because the app stores are good.

Re: My app charted on the App Store, and that sucked

#3
> The reason I chose to make Danish Names a paid app from the beginning was simply that I think it's a lot more honest and upfront to charge a small one-time fee before the download, as opposed to claiming your app is free and then charging a high fee or even a subscription inside the app. There's an honesty and straight-forwardness to paid apps that I like: You pay once, and then you don't get bothered with requests for paid upgrades when you're using the app.

I understand what you are going for here but I have no qualms with "Free, with IAP" as long as when I look at the IAP I see things like:

- Unlock Full Version

- Remove Ads

- 1 Month/1 Year (for certain types of apps where that makes sense)

- Lifetime Unlock

and not:

- 100 Gems

- Pack of Coins

- Subscription for an app that I only plan to use a handful of times

Re: My app charted on the App Store, and that sucked

#4

I have mostly found that all app store apps, no matter what app store, are 100% garbage unless they come from a Fortune 500 company and even then, a lot of those are garbage. It seems like if you’re big enough, you’re obligated to be on an app store, and incidentally your software quality is only going to be on par because you’re large enough to afford designers who actually adhere to design guidelines, maybe. I will…

> I have mostly found that all app store apps, no matter what app store, are 100% garbage unless they come from a Fortune 500 company and even then, a lot of those are garbage.

Hard disagree. My favorite apps are made by either a solo developer or a small group/company.

Some examples:

- Overcast (Podcast Player)

- Prologue (Audiobook App)

- Octal (HN Client)

- Apollo (RIP, Reddit)

- Drafts (Notes app)

- Any Zach Gage game

- Widgetsmith (Widgets)

Re: My app charted on the App Store, and that sucked

#5

I have mostly found that all app store apps, no matter what app store, are 100% garbage unless they come from a Fortune 500 company and even then, a lot of those are garbage. It seems like if you’re big enough, you’re obligated to be on an app store, and incidentally your software quality is only going to be on par because you’re large enough to afford designers who actually adhere to design guidelines, maybe. I will…

I have to say I don't recognize that experience at all. There are plenty of good apps - both from large companies and solo developers.

Re: My app charted on the App Store, and that sucked

#7
post #6

Why are you against a free trial then pay-to-unlock option for your app? That's a lot more transparent and honest than a model where you have to pay up front without knowing what you are going to get.

Well, in this case the screenshots show you exactly what the app provides. Having said that, in the future I'll probably go for an in-app purchase model like you suggested, given how few people download paid apps.

Re: My app charted on the App Store, and that sucked

#8

I have mostly found that all app store apps, no matter what app store, are 100% garbage unless they come from a Fortune 500 company and even then, a lot of those are garbage. It seems like if you’re big enough, you’re obligated to be on an app store, and incidentally your software quality is only going to be on par because you’re large enough to afford designers who actually adhere to design guidelines, maybe. I will…

> I have mostly found that all app store apps, no matter what app store, are 100% garbage unless they come from a Fortune 500 company and even then, a lot of those are garbage. Hard disagree. My favorite apps are made by either a solo developer or a small group/company. Some examples: - Overcast (Podcast Player) - Prologue (Audiobook App) - Octal (HN Client) - Apollo (RIP, Reddit) - Drafts (Notes app) - Any Zach Gage…

So you have seven examples out of nearly 2 million apps, one doesn't exist anymore, one is a wrapper around news.ycombinator.com, and one is the equivalent of a skin app.

No, these are not shining examples of good apps.

Re: My app charted on the App Store, and that sucked

#9

Earlier quoted context omitted.

> I have mostly found that all app store apps, no matter what app store, are 100% garbage unless they come from a Fortune 500 company and even then, a lot of those are garbage. Hard disagree. My favorite apps are made by either a solo developer or a small group/company. Some examples: - Overcast (Podcast Player) - Prologue (Audiobook App) - Octal (HN Client) - Apollo (RIP, Reddit) - Drafts (Notes app) - Any Zach Gage…

So you have seven examples out of nearly 2 million apps, one doesn't exist anymore, one is a wrapper around news.ycombinator.com, and one is the equivalent of a skin app. No, these are not shining examples of good apps.

You said all apps are garbage unless they come from Fortune 500 companies, I give you examples of apps that are not garbage from solo developers, and you respond with this… I have no clue what to say.

I’m not sure HN is the place for you with that attitude.

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