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Electronic Arts Leadership Are Out of Their Goddamned Minds

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Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#3
Is it feasible to get 100 million people to play this game even if it was free? I have to imagine that once you get to $400 million, every additional dollar has effectively no value add. When is it not better to just target a smaller user base and spend way less money? I’m unfamiliar with the ins an outs of this industry, so I am genuinely unsure.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#5
post #3

Is it feasible to get 100 million people to play this game even if it was free? I have to imagine that once you get to $400 million, every additional dollar has effectively no value add. When is it not better to just target a smaller user base and spend way less money? I’m unfamiliar with the ins an outs of this industry, so I am genuinely unsure.

>I have to imagine that once you get to $400 million, every additional dollar has effectively no value add.

This will be Star Citizen.

At best, if it ever properly launches, you will get maybe 20 mill of game from a lot more than that.

I think we can be fairly confident that just giving a ravenous game designer an unlimited credit card doesnt translate into a better game.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#6
post #4

There is nothing wrong with setting high goals and trying to reach them. That they are failing is a different issue. This article is trying to farm outrage but there isn't any.

It’s important to set attainable goals. My guess is that this will put incredible, undue stress on the staff.

Business idiots, as Ed Zitron would say.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#7
post #4

There is nothing wrong with setting high goals and trying to reach them. That they are failing is a different issue. This article is trying to farm outrage but there isn't any.

These goals, and their 'approach' to reaching them is a complete self-cannibalizing snake moment. Further, there can definitely be something _wrong_ with how someone might try to 'reach their high goals', like ethics violations, etc.

And saying the article is trying to 'farm outrage' is extreme- it's barely an article if anything, more of a blog-post, with a matching tone, there's not exactly any call-to-action.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#8
post #2

Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.

"We really need to go back to fundamentals, if we want to restore our past glory. So we'll spend 6 months ironing out the monetization infrastructure, and then let's brainstorm about what kind of game we want to make."

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#9
post #2

Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.

I think a huge part of the problem in the North American game industry is that the execs and MBAs you mention still seem to have a mentality that games are for gross dorky losers

It's really weird how much the game industry seems to despise their audience

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#10
post #2

Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.

I think a huge part of the problem in the North American game industry is that the execs and MBAs you mention still seem to have a mentality that games are for gross dorky losers It's really weird how much the game industry seems to despise their audience

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