Doom Didn't Kill the Amiga (2024)
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Doom Didn't Kill the Amiga (2024)
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Re: Doom Didn't Kill the Amiga (2024)
#2Nevermind Moore's law and exponential improvements... you're stuck even falling behind in very incremental developments.
I also lived through this era, but from the Atari ST side. When I got my 486 it was a feeling of a kind of relenting "sigh" abandoning the 68k and its basic superiority... but economies of scale and the arrival of Linux (I used the very first versions, before the a.out->ELF transition even) made it worthwhile.
Re: Doom Didn't Kill the Amiga (2024)
#3Re: Doom Didn't Kill the Amiga (2024)
#4Discussion then: https://news.ycombinator.com/item?id=39246825
Re: Doom Didn't Kill the Amiga (2024)
#5The author bought their Amiga 500 in early 1992! It was already a "classic" by then.
Re: Doom Didn't Kill the Amiga (2024)
#6Yeah if your secret sauce is a chip, with very particular timing and memory behaviour... you've just built in obsolescence. There's no abstracted API for doing the fancy graphics (at least not one used by games, etc), and the whole system is built around sharing the memory bus between CPU and VDP (not going to fly once memory & bus speeds became a fraction of the CPU speed and once cache was a serious thing)... it's…
Re: Doom Didn't Kill the Amiga (2024)
#7Yeah if your secret sauce is a chip, with very particular timing and memory behaviour... you've just built in obsolescence. There's no abstracted API for doing the fancy graphics (at least not one used by games, etc), and the whole system is built around sharing the memory bus between CPU and VDP (not going to fly once memory & bus speeds became a fraction of the CPU speed and once cache was a serious thing)... it's…
Re: Doom Didn't Kill the Amiga (2024)
#8Games consoles killed the Amiga, just like they did all other home computers that were primarily used for games.
I don’t know anyone that used the Amiga for anything other than games.
PCs survived because they were genuinely used for business, not just games.
Re: Doom Didn't Kill the Amiga (2024)
#9Yeah if your secret sauce is a chip, with very particular timing and memory behaviour... you've just built in obsolescence. There's no abstracted API for doing the fancy graphics (at least not one used by games, etc), and the whole system is built around sharing the memory bus between CPU and VDP (not going to fly once memory & bus speeds became a fraction of the CPU speed and once cache was a serious thing)... it's…
Did you ever use MiNT on your Atari ST when it was relevant? I understand that for some folks, MiNT was kind of the gateway drug that often led users to Linux on PC shortly afterwards.
Though my ST only had 1MB of RAM and a floppy, no hard drive. On that I ran a UUCP node to get email and news for a while. And some unix-like shells (Mupfel, I believe was one? Gulam was another great one). I did use MiNT a bit but the whole GNU toolset was a bit big for a floppy system, and the multitasking was only somewhat useful. You could get a unix-like environment without going fully MiNT.
The big jump for me was having a 200MB HD in my 486 when I got it. Massive life change.
Re: Doom Didn't Kill the Amiga (2024)
#10Yeah if your secret sauce is a chip, with very particular timing and memory behaviour... you've just built in obsolescence. There's no abstracted API for doing the fancy graphics (at least not one used by games, etc), and the whole system is built around sharing the memory bus between CPU and VDP (not going to fly once memory & bus speeds became a fraction of the CPU speed and once cache was a serious thing)... it's…
Isn't this what "Unified Memory" does in more modern systems? There's nothing wrong with sharing memory between CPU and hardware graphics.