The Plot of the Phantom, a text adventure that took 40 years to finish
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Re: The Plot of the Phantom, a text adventure that took 40 years to finish
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#4Re: The Plot of the Phantom, a text adventure that took 40 years to finish
#5Had a quick play and it's fun, quirky, well written. I might just get into this. Damn rat!
Re: The Plot of the Phantom, a text adventure that took 40 years to finish
#6Re: The Plot of the Phantom, a text adventure that took 40 years to finish
#7I have a couple of my own, now archived on my home server.
Re: The Plot of the Phantom, a text adventure that took 40 years to finish
#8I was there in the 1980s; writing your own Infocom-style text adventure games was a common project among my peers. There are probably lots of unfinished (or even finished-but-unshared) games out there on old floppy disks in closets. I have a couple of my own, now archived on my home server.
Re: The Plot of the Phantom, a text adventure that took 40 years to finish
#9Like many other devs I also dipped my feet in the world of interactive fiction. As a kid I was just learning about concepts such as inheritance / OOP / etc. so I went a bit overboard on the ontology.
I remember pretty early on making a rather large mistake in that regard when a friend who was beta-testing the game for me at the time typed in commands like "get key", "get sword", "get ye flask", and then "get Aldwin" to which the game merrily replied "OK" and promptly stuffed an entire human being into the player's inventory.