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The Plot of the Phantom, a text adventure that took 40 years to finish

scottandrew.com

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Re: The Plot of the Phantom, a text adventure that took 40 years to finish

#6

Had a quick play and it's fun, quirky, well written. I might just get into this. Damn rat!

I wonder what "quick play" means in 2025 with our short attention spans

... I thought he took 40 years to finish playing it. :-D

Re: The Plot of the Phantom, a text adventure that took 40 years to finish

#7
I was there in the 1980s; writing your own Infocom-style text adventure games was a common project among my peers. There are probably lots of unfinished (or even finished-but-unshared) games out there on old floppy disks in closets.

I have a couple of my own, now archived on my home server.

Re: The Plot of the Phantom, a text adventure that took 40 years to finish

#8

I was there in the 1980s; writing your own Infocom-style text adventure games was a common project among my peers. There are probably lots of unfinished (or even finished-but-unshared) games out there on old floppy disks in closets. I have a couple of my own, now archived on my home server.

Willing to share them?

Re: The Plot of the Phantom, a text adventure that took 40 years to finish

#9
Nice job. I think it might be worth adding a few more verb synonyms to make the parser a little bit less strict - what's a few more years of development. :)

Like many other devs I also dipped my feet in the world of interactive fiction. As a kid I was just learning about concepts such as inheritance / OOP / etc. so I went a bit overboard on the ontology.

I remember pretty early on making a rather large mistake in that regard when a friend who was beta-testing the game for me at the time typed in commands like "get key", "get sword", "get ye flask", and then "get Aldwin" to which the game merrily replied "OK" and promptly stuffed an entire human being into the player's inventory.

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