Arcol simplifies building design with browser-based modeling
1–10 of 30 posts
Re: Arcol simplifies building design with browser-based modeling
#2Re: Arcol simplifies building design with browser-based modeling
#3Check out the announce video that explains some of the ideas behind it: https://www.linkedin.com/posts/paul-o-carroll-38aaa1105_arco...
Feel free to post any questions and I'll do my best to answer!
Re: Arcol simplifies building design with browser-based modeling
#4Re: Arcol simplifies building design with browser-based modeling
#5Re: Arcol simplifies building design with browser-based modeling
#6Looks a bit like the ThreeJS editor reskinned. Is it using ThreeJS?
Re: Arcol simplifies building design with browser-based modeling
#7Re: Arcol simplifies building design with browser-based modeling
#8Hehe, I imagine the back-and-forth between the architects and structural/mechanical/HVAC guys will be glorious.
Re: Arcol simplifies building design with browser-based modeling
#9Looks a bit like the ThreeJS editor reskinned. Is it using ThreeJS?
It is using ThreeJS for the 3D rendering, with a custom Rust geometry kernel to generate the mesh buffers to render. The editor interface is React based.
Re: Arcol simplifies building design with browser-based modeling
#10Earlier quoted context omitted.
It is using ThreeJS for the 3D rendering, with a custom Rust geometry kernel to generate the mesh buffers to render. The editor interface is React based.
Pretty general question, but what has your approach been for coupling ThreeJS + React w/ a Rust/Wasm kernel for mesh generation? E.g. do you have Wasm own the memory and you give ThreeJS views of the memory to upload to GPU?
This is an older blog post but it covers the general idea of it: https://blog.arcol.io/parametric-geometry-engine