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Why old games never die, but new ones do

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Re: Why old games never die, but new ones do

#2
The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation.

Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuff that didn't inspire anyone to preserve it.

[0] https://en.wikipedia.org/wiki/Lindy_effect#:~:text=The%20Lin...

Re: Why old games never die, but new ones do

#3
A good and interesting article, but mimicing old games will simply not work.

While it would be admirable to have old features back, some of the largest problem these days is fragmentation.

Up until the 2000s, a new AAA game was a shared event. Fewer games were released, magazines acted as moderators for a common understanding of the market and each game tried to trump its competitors.

Games these days simply left more of an impact than a game nowadays ever could. Not to mention a younger average target demographic, which is now sticking to games of their prime.

Re: Why old games never die, but new ones do

#4
We're lacking a middle ground in copyright law that would allow people to play Mario Bros 3 on the NES for free, but doesn't give everyone the right to use the Mario IP, or to resell it en masse. (It's only possible right now because of incomplete law enforcement.)

The purpose of copyright is to encourage creation, but rent-seeking on a decades old game is not it.

Copyright and patents encourage creation and invention. Trademarks protect consumers. These laws should not do more than this.

Re: Why old games never die, but new ones do

#5

The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…

I would put focus in the survivorship bias too. He is looking and the survivors, and trying to figure out why they survived, and not the ones that didn't make it and could had some the same strengths, but still are not around anymore (and not even counted as "old games").

You have MAME and other console emulators with thousands of games, but how much of them are present on today's culture?

Re: Why old games never die, but new ones do

#6

The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…

Yeah, how many old games do people really remember and keep playing? Maybe a hundred? 2 hundred? That's out of tens of thousands of games.

Re: Why old games never die, but new ones do

#7
I think survivorship bias and nostalgia are bigger factors. Besides that, there are many more game releases now than ever before, so it is much harder to land a hit which will “survive” over the years.

Re: Why old games never die, but new ones do

#8

A good and interesting article, but mimicing old games will simply not work. While it would be admirable to have old features back, some of the largest problem these days is fragmentation. Up until the 2000s, a new AAA game was a shared event. Fewer games were released, magazines acted as moderators for a common understanding of the market and each game tried to trump its competitors. Games these days simply left mor…

This is correct, same theory as the long tail for music bands.

It was more of a monoculture.

https://youtu.be/WPmJoucUXNY

Re: Why old games never die, but new ones do

#9
The current crowds move together through games. If everyone is not into a game, it dies because the friend group never goes "lets all go play that". Current game marketing is centered around influencers really pushing the idea that "this is the place to be", they don't really sell any other vibe. It's like club hopping.

Re: Why old games never die, but new ones do

#10
post #9

The current crowds move together through games. If everyone is not into a game, it dies because the friend group never goes "lets all go play that". Current game marketing is centered around influencers really pushing the idea that "this is the place to be", they don't really sell any other vibe. It's like club hopping.

Kinda.

There's a lot of very good single player games out there that this does not touch on.

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