Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
1–10 of 32 posts
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#2Inigo is a legend. Do check this out.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#3Check out 'Painting a Character with Maths' [1] (2020) by him, it's a very interesting video.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#4Half of shadertoy favourites is iq.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#5IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#6It's genuinely insane what quality of learning material is available these days for free, and how conveniently it is packaged. Kudos to Inigo.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#7Half of shadertoy favourites is iq.
Just took a look at the list and all I said out loud: WOW.
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#8IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.
> hg_sdf
What is that?
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#9Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#10Half of shadertoy favourites is iq.
iq also happens to be one of the creators of ShaderToy; he’s an absolute legend.