ToyDB rewritten: a distributed SQL database in Rust, for education
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Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#2Have you considered using this as a test bed to explore alternative architectures and approaches? The classical Volcano architecture used here has been established for many decades, and it could be fun exercise to see what can be done to improve on it, while remaining true to the original goal of having something that's purely for educational purposes.
Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#3I had the pleasure of having Erik advise me for my thesis on distributed databases a few years ago. I’m very lucky to have had the chance to tap into his knowledge on all things distributed systems. On top of being super knowledgeable he’s also a terrific teacher!
Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#4Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#5Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#6Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#7Hi, Erik! Nice to see this on the HN front page. Have you considered using this as a test bed to explore alternative architectures and approaches? The classical Volcano architecture used here has been established for many decades, and it could be fun exercise to see what can be done to improve on it, while remaining true to the original goal of having something that's purely for educational purposes.
I quite like the Volcano model, it has a certain elegance to it. :) With vectorization and distribution you can get pretty far with it.
For my next real project, I want to build something based on the Accord consensus protocol from Cassandra: https://cwiki.apache.org/confluence/download/attachments/188...
It’s the first productionization of leaderless consensus protocols. It merges strict serializable transactions into the consensus layer (in 1RTT on the fast path), and has sharding built-in including cross-shard transactions.
It doesn’t support interactive transactions though, so it’s not a drop-in for SQL systems (but I don’t think they are suitable in modern systems anyway, given the latency cost). And it requires quorum reads, since it can’t use leader leases (for obvious reasons), so reads may end up being too slow for many georeplicated setups. But it’s a neat design.
Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#8Super cool project and the code is delightfully readable as well! I had the pleasure of having Erik advise me for my thesis on distributed databases a few years ago. I’m very lucky to have had the chance to tap into his knowledge on all things distributed systems. On top of being super knowledgeable he’s also a terrific teacher!
Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#9Re: ToyDB rewritten: a distributed SQL database in Rust, for education
#10Is there a way to use this as a simple key value store without sql?