Monitoring my Minecraft server with OpenTelemetry and Prometheus
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Monitoring my Minecraft server with OpenTelemetry and Prometheus
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Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
#2Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
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Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
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Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
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Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
#6Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
#7Promoting a telemetry solution when it comes to a hobby server, which you host for yourself and which can’t bankrupt you by running up a massive AWS bill, doesn’t seem to make much sense when simply bottling it up in Docker and being able to restart or recreate at will is enough (mount volumes for logs and persistent data, back it up, and you’re good).
With games like Minecraft in particular there’s value in being able to have multiple servers with different worlds, perhaps different mods, etc. If you decide not to have more servers because they are snowflakes you do not have time to set up monitoring for then you rob yourself and your players of the opportunity to have more fun.
Furthermore, containerizing it allows you to upgrade as new game versions come out quickly by simply spinning up a new container with your preexisting world as a test, and you get you basic system resource usage monitoring built-in.
What I think could be a more interesting exercise is a dashboard for friends or family that allows to manage the lifetime and configuration of their respective containers.
Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
#8Monitoring and metric collection makes a lot of sense when you run a production system, or a personal but critical system. Promoting a telemetry solution when it comes to a hobby server, which you host for yourself and which can’t bankrupt you by running up a massive AWS bill, doesn’t seem to make much sense when simply bottling it up in Docker and being able to restart or recreate at will is enough (mount volumes fo…
Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
#9Monitoring and metric collection makes a lot of sense when you run a production system, or a personal but critical system. Promoting a telemetry solution when it comes to a hobby server, which you host for yourself and which can’t bankrupt you by running up a massive AWS bill, doesn’t seem to make much sense when simply bottling it up in Docker and being able to restart or recreate at will is enough (mount volumes fo…
Am I misguided?
Re: Monitoring my Minecraft server with OpenTelemetry and Prometheus
#10Monitoring and metric collection makes a lot of sense when you run a production system, or a personal but critical system. Promoting a telemetry solution when it comes to a hobby server, which you host for yourself and which can’t bankrupt you by running up a massive AWS bill, doesn’t seem to make much sense when simply bottling it up in Docker and being able to restart or recreate at will is enough (mount volumes fo…
I am currently planning adding monitoring to some toy apps I hosted on a raspberry pi cluster. The intent is that this might safe me time and stress further down the road. If a new version makes performance worse, I want to see that in the data. If resource needs go up, I want to know that before it's time to move, so that I can plan without any kind of scheduling stress. (I also want to do this in part as an exercis…