Creating Bluey: Tales from the Art Director
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Creating Bluey: Tales from the Art Director
1–10 of 105 posts
Re: Creating Bluey: Tales from the Art Director
#2‘Bluey’s World’: How a Cute Aussie Puppy Became a Juggernaut - https://news.ycombinator.com/item?id=43410874 - March 2025 (313 comments)
A look at the creative process behind Bluey and Cocomelon (2024) - https://news.ycombinator.com/item?id=43339206 - March 2025 (215 comments)
Also:
Bluey, and the hierarchy of distractions - https://news.ycombinator.com/item?id=41510482 - Sept 2024 (14 comments)
How Australia’s ‘Bluey’ conquered children’s entertainment - https://news.ycombinator.com/item?id=38875399 - Jan 2024 (430 comments)
Re: Creating Bluey: Tales from the Art Director
#3Pond Scum - https://www.youtube.com/watch?v=S2VibU-NeEI
Re: Creating Bluey: Tales from the Art Director
#4hear hear.
Re: Creating Bluey: Tales from the Art Director
#5Re: Creating Bluey: Tales from the Art Director
#6The second part to this is a fine example - https://goodsniff.substack.com/p/creating-bluey-tales-from-t...
I've always wondered how they managed to make the show look and feel Brisbane, and this delivers.
Re: Creating Bluey: Tales from the Art Director
#7The Voices of Bluey w/ Uncle Stripe https://www.20k.org/episodes/thevoicesofbluey
The Organic Sound of Bluey w/ Sound Designer Dan Brumm https://www.20k.org/episodes/thesoundofbluey
Re: Creating Bluey: Tales from the Art Director
#8I now avoid jobs that pressure everyone into thinking a good show or project can only be created at the expense of everyone’s well being. Even if the IP they’re offering you a chance to work on is exciting (and unfortunately I’ve seen way too many times now how this can be used as a bargaining chip to mistreat people). It doesn’t have to be that way. You can make something great without killing your crew. hear hear.
I'm pretty sure there's a few other studios here too which are good. I'm just sharing this 'cos, well... it's nice to hear the positives.
Re: Creating Bluey: Tales from the Art Director
#9I now avoid jobs that pressure everyone into thinking a good show or project can only be created at the expense of everyone’s well being. Even if the IP they’re offering you a chance to work on is exciting (and unfortunately I’ve seen way too many times now how this can be used as a bargaining chip to mistreat people). It doesn’t have to be that way. You can make something great without killing your crew. hear hear.
I came across a game studio a few years ago here in NZ that does it right. I worked in a hot desk place that housed their studio in a space - they were never working past 5.30, had amazing staff reviews (they did them in a space where I could overhear them), have a good IP, good wage packages, excellent internal mentoring, a good gender split, recruit diverse staff. I'm pretty sure there's a few other studios here to…