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Defold: cross-platform game engine

defold.com

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Re: Defold: cross-platform game engine

#2
Hopefully their build scripts are sane for native elf/linux support:

* -static-libgcc (-static-libstdc++ if c++).

* glibc ABI selection, see binutils documentation, VERSION related page, the second part of this page. This must include the glibc internal symbols. It easy to check the proper ABI with tools like readelf (the VERSION name part), which will tell you everything.

* dynamic loading with fallbacks of all system interface shared libs.

That said, it is exactly the same for the other OSes, this is all about abstraction via tables of functions.

Re: Defold: cross-platform game engine

#4
After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.

Re: Defold: cross-platform game engine

#5
post #4

After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.

If Unity ever wanted to regain market cap, now’s the time. The solution seems obvious from my armchair.

Re: Defold: cross-platform game engine

#6
They have gone with an interesting licensing solution here. I really appreciate that it is labeled as a source-available license instead of Open Source.

https://defold.com/license/

You can make proprietary changes to the engine without releasing them (unlike GPL). You can freely monetize games built with the engine, and they make some assurances that there won't be a bait-and-switch.

And finally, the reason why this is not Apache 2.0- you cannot monetize (forks of) the game engine itself.

This seems fair and carefully considered. Kudos to the team!

Re: Defold: cross-platform game engine

#9
post #7

Major props to them for not only calling it "source available" (and not trying to misuse "open source" like so many do), but also for highlighting the additions to their Apache-based license: https://defold.com/license/

IANAL but seems like the only addition is preventing you from selling a game engine based on it. So you can sell a game, but not an engine. I wonder where a game with built-in editor ranks.

Seems fair, but sadly not OSS. I wonder why they think it's necessary?

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