Live data from Hacker News

The End of Sierra as We Knew It, Part 1: The Acquisition

filfre.net

1–10 of 119 posts

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#2
Sierra was responsible for creating two of my favorite games of all time - King's Quest VI (designed by Roberta Williams / Jane Jensen) and Conquests of the Longbow (designed by Christy Marx).

It's such a contrast then to read (what I find profoundly distasteful) quotes like this from the other side of the company. Ken Williams: "I read books about business executives who owned yachts and jets, and who hung out with beautiful models in fancy mansions. I knew that was my future and I couldn’t wait to claim it.".

It's a tragedy Ken Williams managed to overrule nearly everyone familiar with Sierra (including his wife) opposed to the acquisition by CUC.

https://en.wikipedia.org/wiki/CUC_International

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#3
> Forbes first became associated with Sierra in 1991, when he agreed to join the company’s board. Ken Williams, Sierra’s co-founder and CEO, considered this a major coup...

And then:

> “Have you and Ken ever thought about selling Sierra?” asked her out of the blue one day in the lobby of the Paris hotel.

> “No,” Roberta answered shortly. “We’re not interested.”

> “But if you ever were, what sort of price would you be looking at?”

> “A lot,” Roberta replied, then walked away as quickly as decorum allowed.

Pretty clear which of the two was the better business person.

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#4
Jimmy Maher is really a great history writer. The way he writes is very compelling. He made a whole history of windows which I somehow read through completely[0].

I can also recommend his other site, Analog Antiquarian[1] where he writes more about the larger history. His Magellan series that's going on now is really amazing, makes you feel like you're really experiencing the epic voyage through South America and South East Asia.

[0] https://www.filfre.net/2018/06/doing-windows-part-1-ms-dos-a...

[1] https://analog-antiquarian.net/

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#5
post #2

Sierra was responsible for creating two of my favorite games of all time - King's Quest VI (designed by Roberta Williams / Jane Jensen) and Conquests of the Longbow (designed by Christy Marx). It's such a contrast then to read (what I find profoundly distasteful) quotes like this from the other side of the company. Ken Williams: "I read books about business executives who owned yachts and jets, and who hung out with…

The Colonel’s Bequest (also by Roberta Williams) still holds a special place in my heart.

I can’t play a game like Luigi’s Mansion without feeling like that was one of the inspirations.

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#6
post #2

Sierra was responsible for creating two of my favorite games of all time - King's Quest VI (designed by Roberta Williams / Jane Jensen) and Conquests of the Longbow (designed by Christy Marx). It's such a contrast then to read (what I find profoundly distasteful) quotes like this from the other side of the company. Ken Williams: "I read books about business executives who owned yachts and jets, and who hung out with…

I hope Larian gets into making sequels or remakes of all those 90’s games that people loved. Baldur’s Gate is a game my brain tries to place in the late 90’s along with the later Warcraft games but in fact it’s 00’s. Seeing them walk gaming history backward would be a treat.

Before BG3 came out I started to try to finish BG which I played but got stuck a third of the way through. I made it at least halfway, but then the betas were coming out so I just watched other people play through on YouTube. Which I suspect many people did if they even bothered exerting themselves that much.

What other games have good playthroughs?

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#7
post #2

Sierra was responsible for creating two of my favorite games of all time - King's Quest VI (designed by Roberta Williams / Jane Jensen) and Conquests of the Longbow (designed by Christy Marx). It's such a contrast then to read (what I find profoundly distasteful) quotes like this from the other side of the company. Ken Williams: "I read books about business executives who owned yachts and jets, and who hung out with…

Completely agree on both counts! I loved those two games and felt Conquests of the Longbow didn't get the recognition it deserves.

On the second point, when I read his book (https://kensbook.com/) I was disappointed to not hear about the magic of the games themselves and the creative process behind them. It became clear that his primary goal was to grow a business, he thought being a game distributor was more exciting, but then was disrupted by Steam, shareware, and online distribution.

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#8
I read Ken Williams' book and found it meh. I'm fascinated by that era (after having read Steven Levi's account in his own book, "Hackers") but Ken didn't strike me as a particularly compelling narrator/person.

I came away kind of sickened by the "corporatization" of art (and I think game development is a kind of art when it's at its best). Budgets, deadlines... Gross.

Wild window in time though that was.

Re: The End of Sierra as We Knew It, Part 1: The Acquisition

#9
post #2

Sierra was responsible for creating two of my favorite games of all time - King's Quest VI (designed by Roberta Williams / Jane Jensen) and Conquests of the Longbow (designed by Christy Marx). It's such a contrast then to read (what I find profoundly distasteful) quotes like this from the other side of the company. Ken Williams: "I read books about business executives who owned yachts and jets, and who hung out with…

It was Space Quest for me.

Oh, I played many of the others, but SQ -- specifically II -- was what made me fall in love with adventure games, warts and all. I learned English (well, besides taking actual English classes anyway) by typing words in its text interface.

Post reply on HN