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Bolt3D: Generating 3D Scenes in Seconds

szymanowiczs.github.io

1–10 of 60 posts

Re: Bolt3D: Generating 3D Scenes in Seconds

#5
post #3

Is anything like this available locally yet?

Here's the repo: https://github.com/szymanowiczs/splatter-image Apparently you can clone and run the demo locally. But wasn't clear at a glance how much is local and what hardware required.

Isn't it generating in the browser using webgpu?

Re: Bolt3D: Generating 3D Scenes in Seconds

#6
Show. Us. The. Wireframes!

Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already?

Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are unusable...

Re: Bolt3D: Generating 3D Scenes in Seconds

#7
post #6

Show. Us. The. Wireframes! Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already? Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are u…

My understanding is that it is not mesh, it’s Gaussian Splatting. There are tools to convert Splats into mesh though.

Re: Bolt3D: Generating 3D Scenes in Seconds

#8
post #6

Show. Us. The. Wireframes! Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already? Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are u…

splats don't have wireframes, and they have an embedded webgpu viewer in the linked page.

Re: Bolt3D: Generating 3D Scenes in Seconds

#9
post #6

Show. Us. The. Wireframes! Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already? Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are u…

[deleted]

Re: Bolt3D: Generating 3D Scenes in Seconds

#10
post #6

Show. Us. The. Wireframes! Every single time a new "Generate 3D" thing appears, they never show the wireframes of the objects/scenes up front, always you need to download and inspect things yourself. How is this not standard practice already? Not displaying the wireframes at all, or even offer sample files so we could at least see it ourselves, just makes it look like you already know that the generated results are u…

They usually don't show the material channels either, which I assume is because there aren't any, and instead the lighting is statically baked into the asset. That works for a demo where you just wiggle the camera in a circle, but it'll immediately fall apart if the lighting environment changes or anything in the scene moves.
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