Practical UX for startups surviving without a designer
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Re: Practical UX for startups surviving without a designer
#2Have some confidence and don’t assume that other bigger companies are smarter than you are, think about what you can improve. Most of what Google have to offer, they bought from smaller companies that had the confidence to do just this.
Re: Practical UX for startups surviving without a designer
#3Re: Practical UX for startups surviving without a designer
#4This is good practical advice
A style guide is the obvious solution but ……
Re: Practical UX for startups surviving without a designer
#5Doing something because all the big companies do it also leads to cargo cult mentality. You should know exactly why you are building every little part of your system. “Oh Google used a really annoying captcha on that page, I better do that as Google knows best”. Have some confidence and don’t assume that other bigger companies are smarter than you are, think about what you can improve. Most of what Google have to off…
Re: Practical UX for startups surviving without a designer
#6Doing something because all the big companies do it also leads to cargo cult mentality. You should know exactly why you are building every little part of your system. “Oh Google used a really annoying captcha on that page, I better do that as Google knows best”. Have some confidence and don’t assume that other bigger companies are smarter than you are, think about what you can improve. Most of what Google have to off…
A strong but unspoken rule when anyone gives you advice is (and I feel like not everyone knows this anymore so this bears repeating): use your critical thinking skills to decide if the advice is applicable and appropriate for your situation.
Re: Practical UX for startups surviving without a designer
#7- Read "The Design of Everyday Things" by Donald Norman - once you understand what makes a good (or bad) door handle, you'll start seeing design patterns everywhere.
- Read "The Art of Game Design" by Jesse Schell. It discusses how to create engaging experiences, and games are particularly unforgiving. While people might tolerate an annoying tax app because they have to use it, they'll immediately abandon a game that's even slightly too frustrating, confusing, or boring.
Re: Practical UX for startups surviving without a designer
#8Doing something because all the big companies do it also leads to cargo cult mentality. You should know exactly why you are building every little part of your system. “Oh Google used a really annoying captcha on that page, I better do that as Google knows best”. Have some confidence and don’t assume that other bigger companies are smarter than you are, think about what you can improve. Most of what Google have to off…
The article writer is talking about if many companies do it there’s probably a reason for it, with UX and as an example things like email buttons, etc. A strong but unspoken rule when anyone gives you advice is (and I feel like not everyone knows this anymore so this bears repeating): use your critical thinking skills to decide if the advice is applicable and appropriate for your situation.
Re: Practical UX for startups surviving without a designer
#9This is good practical advice
One problem we have on our service (genenetwork.org) is stylistic consistency across many different pages and forms. Even one programmer can invent five different ways to close a window or pop-up. Table styles can be annoying diverse. A style guide is the obvious solution but ……
It depends a lot who the audience is.
Re: Practical UX for startups surviving without a designer
#10But UX is a broader umbrella which encompasses interaction flows at the large end, and single function widgets at the small end. For whatever reason, the median human is very bad at predicting the overall UX of a system. It's rare that you have someone who can look at a spec for a system they've never seen before and accurately predict what will be easy to use vs. hard to use. Graphic designers are not meaningfully better at this vs. engineers either, it's just uncommon.
For that reason, UX is usually developed by copying existing solutions, or using the guess and check method to try out novel things. It's very difficult to create good UX by design because evaluating the system by imagination is much harder than with an implementation. Contrast this to backend system design where entire categories of error can be predicted and avoided through basic principles and reasoning.
Where this can go wrong is when you think that you can hire for something which is actually rare in the talent pool. If you have a graphic designer or engineer who has demonstrated an excellent gut feel for UX, then that's incredibly valuable. But you can't wait around to find such a person, or pretend that you will be able to hire someone like that.