How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
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How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
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Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#2Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#3Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#4Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#5Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#6Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#7Though sadly, for web exports, the vast majority of your loading time for at least your macOS/iOS users will be spent compiling shaders. The loading bar quickly goes from 0% to 90%, then the tab freezes for a few minutes as macOS sloooowly processes the GLSL. I don't know if there's anything to do about that.
Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#8This is great! Those are some impressive savings. Though sadly, for web exports, the vast majority of your loading time for at least your macOS/iOS users will be spent compiling shaders. The loading bar quickly goes from 0% to 90%, then the tab freezes for a few minutes as macOS sloooowly processes the GLSL. I don't know if there's anything to do about that.
Re: How to Minify Godot's Build Size (93MB –> 6.4MB EXE)
#9The decompressed data will be in RAM either way. I assume it's the _compressed_ data that remains in RAM (the RAM usage seems to support this as well)