A game of learning your homelab into a cyberpunk mystery adventure
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Re: A game of learning your homelab into a cyberpunk mystery adventure
#2The game hooks into your shell and turns normal Linux commands into game actions:
Run ip route → "You've discovered the network gateway! +25 XP"
Check log files → Find cryptic messages from the missing admin
Run nmap on your network → Unlock a new area in the mystery
As you explore, the game builds documentation of your setup while advancing the story. Everything is represented with retro terminal UI - no graphics, just ASCII art and styled text.What it looks like in practice:
You get mysterious messages from "The Architect" (the missing admin)
Your shell prompt shows your level and current quest
Running normal commands sometimes triggers discoveries
An in-game journal records everything you learn
Challenge scripts create puzzles that teach Linux skills
The core idea: What if documenting your homelab felt like playing Hacknet or Uplink instead of writing a technical manual?The real magic: It actually integrates with your REAL infrastructure. If you have services on specific ports, the game will incorporate them into the story and challenges.
This is a personal project I've been working on - not publicly available yet, mostly due to hardware constraints on running multiple models simultaneously; but I'd love to know: Would something like this motivate you to better understand and document your setup? What features would make it valuable to you?
EDIT/UPDATE: How do I stress that this is way way under-developed and in development and not advisable for you to install just yet? I guess the best way is to provide a link. https://github.com/Fimeg/NetworkChronicles
This is CONCEPT. Its what I always wanted my tech to do. It's hardly feature complete - at best alpha 0.0.4 To gain a FULL understanding of what this might be - see the premise file: https://github.com/Fimeg/NetworkChronicles/blob/main/premise...
Re: A game of learning your homelab into a cyberpunk mystery adventure
#3Bug report in the readme.md
> ####EARLY EARLY ALPHA - I DO NOT recommend anyone but developers use this - yet... ###
The ####(4) does not match the ###(3) at the end.
Re: A game of learning your homelab into a cyberpunk mystery adventure
#4Re: A game of learning your homelab into a cyberpunk mystery adventure
#5From the author on r/selfhosted: Ever set up a bunch of services, then completely forget how your network is configured a month later? I got tired of boring documentation - cause I didn't do it, and I built Network Chronicles - a "game" that turns exploring your infrastructure into solving the mystery of a missing sysadmin. The rest of this I summarized with the bot from my game: The game hooks into your shell and tu…
Re: A game of learning your homelab into a cyberpunk mystery adventure
#6Re: A game of learning your homelab into a cyberpunk mystery adventure
#7A game shouldn't be published without a screenshot, especially something I need to build/run on my machine.
Re: A game of learning your homelab into a cyberpunk mystery adventure
#8Re: A game of learning your homelab into a cyberpunk mystery adventure
#9Re: A game of learning your homelab into a cyberpunk mystery adventure
#10From the author on r/selfhosted: Ever set up a bunch of services, then completely forget how your network is configured a month later? I got tired of boring documentation - cause I didn't do it, and I built Network Chronicles - a "game" that turns exploring your infrastructure into solving the mystery of a missing sysadmin. The rest of this I summarized with the bot from my game: The game hooks into your shell and tu…
It still gets complicated if you have many interconnected devices to manage of course, but at least it limits the obscurity of the most complex devices in your network.
I'm open to alternatives though, if anyone has some to share.