Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
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Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#2Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#3[0]: https://gamejolt.com/games/SA2R/939490
[1]: https://youtube.com/c/ChaosX (best link as there is no official website)
Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#4Absolutely fascinating.
Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#5Similar Sonic projects include SA2 Redux[0] and Project 06[1]. [0]: https://gamejolt.com/games/SA2R/939490 [1]: https://youtube.com/c/ChaosX (best link as there is no official website)
- https://github.com/HarbourMasters/Shipwright
Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#6Am I understanding right that this is basically an ahead of time xbox360 emulator? Absolutely fascinating.
Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#7Am I understanding right that this is basically an ahead of time xbox360 emulator? Absolutely fascinating.
It's not emulation. It's recompiled to the target device's native machine code. It also required a lot of additional low-level, per game programming to make stuff like graphics and sound work correctly.
Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#8Earlier quoted context omitted.
It's not emulation. It's recompiled to the target device's native machine code. It also required a lot of additional low-level, per game programming to make stuff like graphics and sound work correctly.
It’s a weird in between, IMO. I don’t think it’s fair to say it’s not emulation, because in most places the original architecture’s state is maintained and functions are hooked through macros like PPC_FUNC - the original source code is not fully ported to the host platform, but relies on a set of compile and runtime tricks which, well, emulate the properties of the guest. But yes, it’s not traditional emulation and t…
Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#9Am I understanding right that this is basically an ahead of time xbox360 emulator? Absolutely fascinating.
It's not emulation. It's recompiled to the target device's native machine code. It also required a lot of additional low-level, per game programming to make stuff like graphics and sound work correctly.
This is just a static recompiler or ahead of time recompiler, except instead of directly targeting machine code, it's targeting C/C++ as a type of portable assembly. It basically just looks like a bunch of macros implementing the behaviour of powerpc instructions.
The recompiled result will preform nowhere near as good as a proper manual decompilation project, it's still baking in a huge number of quirks from PowerPC and the compiler they originally used, and will have noticeably worse performance. But, performance will usually be good enough, and it's easy to manually replace any bad code-gen that shows up as a bottleneck in profiles.
And while they did replace a bunch of graphics/audio code, they are still directly emulating a bunch of the original Xbox 360 Kernel and hardware.
Re: Unleashed Recompiled: PC port of the Xbox 360 version of Sonic Unleashed
#10Earlier quoted context omitted.
It’s a weird in between, IMO. I don’t think it’s fair to say it’s not emulation, because in most places the original architecture’s state is maintained and functions are hooked through macros like PPC_FUNC - the original source code is not fully ported to the host platform, but relies on a set of compile and runtime tricks which, well, emulate the properties of the guest. But yes, it’s not traditional emulation and t…
Sounds a bit like WINE