Rediscovering Quaternions
jasonfantl.com
Rediscovering Quaternions
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Re: Rediscovering Quaternions
#2Re: Rediscovering Quaternions
#3Re: Rediscovering Quaternions
#4Not detracting from this post, but has anyone else noticed there's a front page post about Quaternions or Kalman filters on about a monthly cadence? Wonder why that is?
Re: Rediscovering Quaternions
#5Not detracting from this post, but has anyone else noticed there's a front page post about Quaternions or Kalman filters on about a monthly cadence? Wonder why that is?
Re: Rediscovering Quaternions
#6A Quaternion from what I believe is just the same but instead of distance it just encodes the rotation around that direction as a fixed axis. (Instead the angle stored is half etc).
Feel free to correct me if I'm wrong, I'm not a math-heavy person.
Re: Rediscovering Quaternions
#7Not detracting from this post, but has anyone else noticed there's a front page post about Quaternions or Kalman filters on about a monthly cadence? Wonder why that is?
Re: Rediscovering Quaternions
#8If I had to describe Quaternions to someone I would first try to explain a Plane (Ax + By + Cz + D = 0) to them. ABC being a (normal) direction that the Plane is pointed towards and D being the distance from the origin. A Quaternion from what I believe is just the same but instead of distance it just encodes the rotation around that direction as a fixed axis. (Instead the angle stored is half etc). Feel free to corre…
Re: Rediscovering Quaternions
#9Not detracting from this post, but has anyone else noticed there's a front page post about Quaternions or Kalman filters on about a monthly cadence? Wonder why that is?
Maybe because it intersects deeply with game dev?
IMHO I think for me they're interesting because it felt like mathematically they straddle the line of being nearly impossible for me.
I could just barely do them and felt very accomplished when I could. Anything else was either impossible or easy by comparison.
assuming my maths skills are average here then most people have similar experiences with them.
Re: Rediscovering Quaternions
#10If I had to describe Quaternions to someone I would first try to explain a Plane (Ax + By + Cz + D = 0) to them. ABC being a (normal) direction that the Plane is pointed towards and D being the distance from the origin. A Quaternion from what I believe is just the same but instead of distance it just encodes the rotation around that direction as a fixed axis. (Instead the angle stored is half etc). Feel free to corre…
If you a explaining this to the average American, you are going to have to start a bit further back than a "Plane".