The Middle Ages in Computer Games
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The Middle Ages in Computer Games
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Re: The Middle Ages in Computer Games
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#5Does this book dive deep into medieval economics? I would really like to simulate a somewhat advanced approach on the flow of goods and currency between the upper and lower classes…
$30 definitely isn't much for a niche book, I would've preferred a short preview or a longer brief.
As an aside, an idea I find underrepresented is gift economies[0]. There's some representation of it in the form of `goodwill` and `relationships`, but this was [likely] a huge part of the economy. Consider the consumption of the average person, and it's going to be more fish and eggs and less MacBooks, and you wouldn't be buying eggs the same way you buy them on the market today[by barter or trade]. You would be definitely using currency for the highly specialized armor, though.
All of this doesn't matter too much in the grand scope, it's perfectly fine to trade 2 shoes for 5 eggs in Skyrim, but some additional depth would be interested if incorporated correctly.
Re: The Middle Ages in Computer Games
#6https://www.leidenmedievalistsblog.nl/articles/whats-wrong-w...
Re: The Middle Ages in Computer Games
#7Re: The Middle Ages in Computer Games
#8Re: The Middle Ages in Computer Games
#9Does this book dive deep into medieval economics? I would really like to simulate a somewhat advanced approach on the flow of goods and currency between the upper and lower classes…
Re: The Middle Ages in Computer Games
#10I am quite unlikely to ever read this, but I would love to hear of some medieval tropes which are hilariously incorrect.
I especially like this video: https://youtu.be/lZfpQzV2GnM ("Ropes and Hollywood", a rant about the value of rope and the silliness of cutting one 1-4 times every 90 minutes)