Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
1–8 of 8 posts
Re: Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
#2The opponents have to use it too, which can open new game mechanics around silence or distracting noise.
Jealous NPCs. Space-sim banter. Follow-up plot points based on adhoc conversations.
What if we can't click the right dialogue all the time; we have to convince them from our experience.
Re: Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
#3Bespoke audio. Command your characters with your voice, not just the mouse. (They might argue or remind you of their other abilities or tactics if they don't feel you are utilizing them maximally.) The opponents have to use it too, which can open new game mechanics around silence or distracting noise. Jealous NPCs. Space-sim banter. Follow-up plot points based on adhoc conversations. What if we can't click the right…
The difference between genAI and procedural generation in gaming is that procedural generation is still strictly bound by rules and can be QAed/fixed if there are errors. Not so with genAI.
Re: Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
#4Re: Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
#5Bespoke audio. Command your characters with your voice, not just the mouse. (They might argue or remind you of their other abilities or tactics if they don't feel you are utilizing them maximally.) The opponents have to use it too, which can open new game mechanics around silence or distracting noise. Jealous NPCs. Space-sim banter. Follow-up plot points based on adhoc conversations. What if we can't click the right…
All of these are theoretical use cases and too infeasible/expensive to implement currently in video games, with the best tech demos of such genAI not being "interesting"/additive to the game experience and indistinguishable from AI slop. The difference between genAI and procedural generation in gaming is that procedural generation is still strictly bound by rules and can be QAed/fixed if there are errors. Not so with…
Re: Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
#6Can't really see much use aside from that or canning whatever the AI generated ahead of time. There's far too much potential for it to be jailbroken or loose track of what it's supposed to be doing.
Re: Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
#7Re: Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
#8What are the costs of these potentially-interesting uses?
I feel that I don't know enough about the gaming world to actively apply my imagination to the concepts and principles that currently exist in that realm.