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OnLive comes to Ouya, Controller Makes Full Frontal Debut

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Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#2
This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red.

This could be solved very easily by picking some symbols to go along with the colors. Of course, our patent and trademark laws are ridiculous and it's highly likely that Microsoft has already patented the letters X, Y, A, and B...

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#3
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

Seems like a no-brainer to use: O, U, Y, A.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#4
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

They state at the bottom of the post:

"P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers. :)"

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#5
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

Not only has it been mentioned before, it is clearly described in the article as an interim solution that will be relaced by something accessible to coulorblind people in the final design.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#7
This is where projects like this may fail brutally.

Controller-design is hard. Mapping small fast movements to the screen, especially when playing 3D-games, needs a perfectly for the job designed hardware. Consoles lack a good input anyway, compared to the mouse. That is why kinect was so promising, though of course movement-controllers have their own set of issues.

Their solution now is to cave. They didn't design their own controller. Instead, they oviously took the xbox and ps3 controller and merged them. Those controllers solved some issues when compared to the old controllers for the snes and such, with the circle-sticks (which unlike the one from the N64 aren't as high thin and probably therefore longer lasting) and the holdable form.

So the controller is nothing special, but from the conept-side it at least won't be much worse than the ones from current consoles. Maybe using such a generic one was a smart move.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#8
post #7

This is where projects like this may fail brutally. Controller-design is hard. Mapping small fast movements to the screen, especially when playing 3D-games, needs a perfectly for the job designed hardware. Consoles lack a good input anyway, compared to the mouse. That is why kinect was so promising, though of course movement-controllers have their own set of issues. Their solution now is to cave. They didn't design t…

>> Consoles lack a good input anyway, compared to the mouse.

I don't get why some people think that gaming is all about FPS's and RTS games.

Why on earth would I want to use a mouse on a game like Street Fighter IV, Tetris, Bust-A-Move, Pac Man, Mario, Virtua Fighter, Tekken, etc. I can name a lot of games that work better with a traditional D-Pad type of controller than they would with a keyboard or mouse.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#9
post #6

Not going to lie, that controller is looking pretty ugly. Any word on if they'll support USB controllers? Obviously you'd lose the touch functionality...unless you plugged in a Wacom or something, lol

Well, the system is open and hackable, I'm sure someone will write drivers to allow PS3, Wiimotes, 360 and generic USB controllers to be used.

Re: OnLive comes to Ouya, Controller Makes Full Frontal Debut

#10
post #2

This has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along wit…

>> Microsoft has already patented the letters X, Y, A, and B..

Wouldn't Nintendo (Super Nintendo), Sega (Genesis and forward) et al. have prior art on this? Microsoft was far from the first to use those letters.

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