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Xamarin raises $12M to help you make better apps faster

blog.xamarin.com

1–10 of 25 posts

Re: Xamarin raises $12M to help you make better apps faster

#4
post #2

I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.

A lot to ask from a small, relatively new company. Xamarin already offer a free trial version (fully functional except deploy to emulator only) and a 30 day money back guarantee after purchasing. You also get a year's updates for free.

Edit: what is "risk free"?

Re: Xamarin raises $12M to help you make better apps faster

#5
post #2

I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.

What you propose wouldn't be "risk free", it would be simply transferring your risk to Xamarin (they have to develop and support users that don't end up paying).

Xamarin puts out a quality product, they should charge a price for it relative to the value it can bring a MOTIVATED developer. And if we want to use it we should pay for it. I don't want to wake up tomorrow to see that they dropped the price to 5 bucks hoping to win on volume only to find out soon afterward that Microsoft paid them 25 million to stop development.

Re: Xamarin raises $12M to help you make better apps faster

#6
post #2

I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.

Our free trial never expires and lets you try the platform in the emulator/simulator for as long as you like.

As for the paid product, we issue a no-questions-asked refund to anyone who requests it within some reasonable amount of time (30 days usually). Even with this, our refund rate is less than 1%.

Re: Xamarin raises $12M to help you make better apps faster

#7
post #2

I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.

I'd love to see some kind of "per-app" licensing. I realise it would be difficult to implement, but as a small independent developer, it would be great if I could pay a lower amount but be limited to only releasing one app.

It would also be a good teaser to make me pay the full price once I've used it for a while.

Re: Xamarin raises $12M to help you make better apps faster

#8
post #2

I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.

Not just that, but at $1500 per seat for MonoTouch and MonoDroid it is way too expensive.

That's enterprise pricing, you can get the pro version of Mono Touch for $400. Not "risk free" but definitely reasonable given the opportunity it can afford a developer.

Re: Xamarin raises $12M to help you make better apps faster

#9
I've been using Mono for Android for a few months now and have been very impressed with the quality of the product and support, and the rate at which features are being added (modulo Xamarin's small size). I spent my own money on a pro licence and haven't been disappointed.

Re: Xamarin raises $12M to help you make better apps faster

#10
post #2

I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.

Not just that, but at $1500 per seat for MonoTouch and MonoDroid it is way too expensive.

MonoTouch Pro ($399) plus Mono for Android Pro ($399) minus bundle discount ($199.90) = $598.10
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