Live data from Hacker News

Dragonsweeper — A minesweeper game that requires observation

danielben.itch.io

1–10 of 106 posts

Re: Dragonsweeper — A minesweeper game that requires observation

#2
Quite difficult!

Form another slightly similar game, they used a trick to avoid stupid errors. When the user clicks on a monster that would kill them, the game ignores the first click. If the moron clicks again, they die. You can implement the same trick to squares marked with a red number too. (And perhaps to upgrade or hearts when you are too healthy.)

[spoiler alert]

Most of the time you have to buy knowledge in exchange of health.

Re: Dragonsweeper — A minesweeper game that requires observation

#5
Since I couldn't find a description of the rules anywhere:

- Spaces contain monsters of various levels (numbers) and cause your character to lose that amount of HP when clicked. They drop the same amount of gold which you use to level up.

- Leveling up fully heals you and you gain 1 max HP

- You'll need to explore the map beating enough low level monsters to continuously level up while managing your HP. You CAN go to zero HP but not below.

- Get to level 15 and defeat the dragon to win the game.

Re: Dragonsweeper — A minesweeper game that requires observation

#6
post #4

What does marking a square with different numbers (or an X) mean?

The numbers on explored spaces show the total level of monsters in the 8 spaces around it. Mark squares with numbers to remind yourself what level of monster is on that space (using deduction). Later you'll come back and defeat monsters of specific levels, because you want to get to exactly 0 HP before you level up.

Re: Dragonsweeper — A minesweeper game that requires observation

#8
post #3

To anyone else who's puzzled by how this could be possible to beat - after fighting an enemy, you need to click the square _again_ to collect the diamonds ("XP", I guess?) to allow you to level up.

You also don't want to level up immediately since that is a free health refill

Re: Dragonsweeper — A minesweeper game that requires observation

#9
I feel like I'm grokking the rules after a couple of runthroughs and a peek at the help page (the button on the bottom right). I'm liking the idea of this game but need to make better use of the monster counts that you see in the help page - mostly because a 100+ score will usually mean exactly on 100 level mine, so can be treated as "there is an adjacent mine" rather than "there are 100 points of monsters adjacent.

Two things bother me though.

The thing that I continue to find most confusing is that sometimes a square has a question mark instead of a number. From looking at boards after I lose there does not appear any pattern to this.

The other thing that's strange is the "wall" squares -- seems like a wall can take a couple of hits to break, you can't die from a wall, and you seem to get damage each time you hit it and an arbitrary amount of gold from breaking it. Does anyone have any better ideas on how these work?

Re: Dragonsweeper — A minesweeper game that requires observation

#10
post #9

I feel like I'm grokking the rules after a couple of runthroughs and a peek at the help page (the button on the bottom right). I'm liking the idea of this game but need to make better use of the monster counts that you see in the help page - mostly because a 100+ score will usually mean exactly on 100 level mine, so can be treated as "there is an adjacent mine" rather than "there are 100 points of monsters adjacent.…

A slight spoiler, but there's a reason why some spaces are '?' - they hint that one specific type of creature may be nearby. (Think of the one that looks like a Beholder from D&D).

For the walls - think of them as an HP sink. The game largely revolves around using your health as efficiently as possible to explore the board. Walls are useful since you can attack them 1 HP at a time to get the XP out of them (thus allowing you to always fully use your allotment before refilling your health).

Post reply on HN