Dragonsweeper — A minesweeper game that requires observation
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Dragonsweeper — A minesweeper game that requires observation
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Re: Dragonsweeper — A minesweeper game that requires observation
#2Form another slightly similar game, they used a trick to avoid stupid errors. When the user clicks on a monster that would kill them, the game ignores the first click. If the moron clicks again, they die. You can implement the same trick to squares marked with a red number too. (And perhaps to upgrade or hearts when you are too healthy.)
[spoiler alert]
Most of the time you have to buy knowledge in exchange of health.
Re: Dragonsweeper — A minesweeper game that requires observation
#3Re: Dragonsweeper — A minesweeper game that requires observation
#4Re: Dragonsweeper — A minesweeper game that requires observation
#5- Spaces contain monsters of various levels (numbers) and cause your character to lose that amount of HP when clicked. They drop the same amount of gold which you use to level up.
- Leveling up fully heals you and you gain 1 max HP
- You'll need to explore the map beating enough low level monsters to continuously level up while managing your HP. You CAN go to zero HP but not below.
- Get to level 15 and defeat the dragon to win the game.
Re: Dragonsweeper — A minesweeper game that requires observation
#6What does marking a square with different numbers (or an X) mean?
Re: Dragonsweeper — A minesweeper game that requires observation
#7Re: Dragonsweeper — A minesweeper game that requires observation
#8To anyone else who's puzzled by how this could be possible to beat - after fighting an enemy, you need to click the square _again_ to collect the diamonds ("XP", I guess?) to allow you to level up.
Re: Dragonsweeper — A minesweeper game that requires observation
#9Two things bother me though.
The thing that I continue to find most confusing is that sometimes a square has a question mark instead of a number. From looking at boards after I lose there does not appear any pattern to this.
The other thing that's strange is the "wall" squares -- seems like a wall can take a couple of hits to break, you can't die from a wall, and you seem to get damage each time you hit it and an arbitrary amount of gold from breaking it. Does anyone have any better ideas on how these work?
Re: Dragonsweeper — A minesweeper game that requires observation
#10I feel like I'm grokking the rules after a couple of runthroughs and a peek at the help page (the button on the bottom right). I'm liking the idea of this game but need to make better use of the monster counts that you see in the help page - mostly because a 100+ score will usually mean exactly on 100 level mine, so can be treated as "there is an adjacent mine" rather than "there are 100 points of monsters adjacent.…
For the walls - think of them as an HP sink. The game largely revolves around using your health as efficiently as possible to explore the board. Walls are useful since you can attack them 1 HP at a time to get the XP out of them (thus allowing you to always fully use your allotment before refilling your health).