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Psychedelic Graphics 0: Introduction

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Re: Psychedelic Graphics 0: Introduction

#3
If this is your kind of thing and you ever get a chance to see the musical artist Tipper alongside Fractaled Visions driving the visuals, you’re in for a treat.

Most spot on visual depictions of psychedelic artifacts I’ve witnessed.

Saw them together last year and it’s the no. 1 artistic experience of my life. The richness, and complexity of Fractaled Vision’s visuals are almost unbelievable.

Even knowing a lot about shader programming, etc. some of the effects I was like “wtf how did he do that”.

Here’s the set, doesn’t fully capture the experience, but gives a feel: Seeing this in 4k at 60fps was next level.

https://youtu.be/qMcqw12-eSk?si=R5mCaIbR01w3Tbyv

Re: Psychedelic Graphics 0: Introduction

#4
This might have been written just for me, I love the premise.

I am truly fascinated by people who attempt to reproduce the actual physiological vision effects of psychedelic drugs.

Psychoactive drugs can be probes into the inner workings of our minds - in some scientific sense - and exploring the vision effects seems likely to suggest interesting things about how our visual system works.

Mostly, I am just impressed when anyone is able to capture the visual experience in graphical effects, with any level of realism.

Re: Psychedelic Graphics 0: Introduction

#5
> Basically any color that humans can perceive can be created from a mixture of these three colors.

Many, but not any. No finite set of real primary colours can produce every perceivable colour. Some will always be out of gamut.

Re: Psychedelic Graphics 0: Introduction

#7
I love how easy it is to write shaders that operate on images in HTML. My skills in this area are mediocre but I love seeing how far people can take it. Even providing a simple approximation of a depth map can really make the results interesting.

Some years ago I did a similar project to smoothly crossfade (with "interesting effects") between images using some of the same techniques. My writeup (and a demo):

https://sheep.horse/2017/9/crossfading_photos_with_webgl_-_b...

Re: Psychedelic Graphics 0: Introduction

#10

This might have been written just for me, I love the premise. I am truly fascinated by people who attempt to reproduce the actual physiological vision effects of psychedelic drugs. Psychoactive drugs can be probes into the inner workings of our minds - in some scientific sense - and exploring the vision effects seems likely to suggest interesting things about how our visual system works. Mostly, I am just impressed w…

> Mostly, I am just impressed when anyone is able to capture the visual experience in graphical effects, with any level of realism.

I have to say that the cliche of super bright, super saturated, geometric or melty shapes like in the article are not a great reproduction of the typical visual effects of psychedelics. Apart from very high doses, the visual effects are much more subtle.

The /r/replications subreddit has GIFs and short videos with a much higher degree of realism https://www.reddit.com/r/replications/top/?t=year

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