The DIY Multideck
diymultideck.mauri.app
The DIY Multideck
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Re: The DIY Multideck
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#5This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
Re: The DIY Multideck
#6Re: The DIY Multideck
#7This reminds me of one of those dice I saw that can roll anything from a D4 through a D20, if not more. Technically usable, but ... complicated.
Re: The DIY Multideck
#8This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
Re: The DIY Multideck
#9This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
That being said, I love the page. The layout, use of colors and the content.
Re: The DIY Multideck
#10This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
It baffles me that this isn't mentioned in the page, but a deck like this is extremely useful for testing while designing a new boardgame. They are very versatile and can likely emulate whatever wacky system you come up with for your game, which means you can iterate without having to print a new deck new each time.
The first paragraph says: "The DIY multideck is ideal for traveling, prototyping new games, and trying games before buying." (emphasis mine)