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Procedural Textures in HTML5 Canvas

asserttrue.blogspot.ca

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Re: Procedural Textures in HTML5 Canvas

#2
This looks pretty cool, Perlin noise is used all over the place in procedural content generation. I recall Minecraft's terrain is generated using it.

I have no idea why the author didn't include a usable demo though. It would be nice to try out the texture generation without copy-and-pasting, saving and running the code.