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Show HN: Demo of my web game about social persuasion

talktomehuman.com

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Show HN: Demo of my web game about social persuasion

#1
I just released a free demo (no login!) for "Talk to Me Human", a game about social persuasion. You speak out loud to play a variety of conversational challenges, and the NPCs talk back.

I hope you enjoy, and would love to get your feedback!

Show HN: Demo of my web game about social persuasion
talktomehuman.com

Re: Show HN: Demo of my web game about social persuasion

#4

Previously on HN: https://news.ycombinator.com/item?id=40091379 Congrats on launching the demo version!

Thanks! Macroexpanded:

Show HN: Talk to Me Human – my game about social persuasion - https://news.ycombinator.com/item?id=40091379 - April 2024 (52 comments)

Re: Show HN: Demo of my web game about social persuasion

#5
post #4

Previously on HN: https://news.ycombinator.com/item?id=40091379 Congrats on launching the demo version!

Thanks! Macroexpanded: Show HN: Talk to Me Human – my game about social persuasion - https://news.ycombinator.com/item?id=40091379 - April 2024 (52 comments)

Thank you! And Happy Holidays!

Re: Show HN: Demo of my web game about social persuasion

#7
Too late to edit, but I realized I should have mentioned: I'm happy to answer any questions, and field suggestions, about the tech stack or game design.

The tech especially isn't rocket science (first time using Tailwind, FastAPI, and sqlite, which have all mostly delighted). While the game design isn't either, it's been interesting to think about how to do (LLM) conversations as actual gameplay, as opposed to purely ornamental. I think the tasks must feel objective and fair enough to be engaging as a challenge, while still being open-ended enough to reward creativity.

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