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Blender 4.3

blender.org

1–10 of 113 posts

Re: Blender 4.3

#2
Blender continues to be an inspiration and aspiration for open source.

Huge congrats and thank you to everyone who contributed.

Re: Blender 4.3

#3
It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

Re: Blender 4.3

#4
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/

They made tiers, made it simple and easy, and promoted it.

Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month.

More money = More developers. More Developers = Better product.

Yes it didnt happen overnight that increase, but it was slow and steady.

Re: Blender 4.3

#5
What's the best way to get started with Blender these days? I'm mostly interested in making art and possibly even 3d printing some stuff (do these skills overlap at all?).

Re: Blender 4.3

#6
post #5

What's the best way to get started with Blender these days? I'm mostly interested in making art and possibly even 3d printing some stuff (do these skills overlap at all?).

Depends on what you want to 3D print. If you’re going for functional parts, then you probably want a CAD package rather than something like blender. If you want to 3D print art than by all means blender is your friend

Re: Blender 4.3

#7
post #5

What's the best way to get started with Blender these days? I'm mostly interested in making art and possibly even 3d printing some stuff (do these skills overlap at all?).

Donut tutorial https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3z...

As for 3d printing there are other software which is simpler if you need to do simpler things. But you can not go wrong in learning Blender for 3d printing as well.

Re: Blender 4.3

#8
post #5

What's the best way to get started with Blender these days? I'm mostly interested in making art and possibly even 3d printing some stuff (do these skills overlap at all?).

This post from three months ago discusses the donut tutorial (a famous blender course) and another one I've never heard about.

https://old.reddit.com/r/blender/comments/1eekomd/beginner_d...

I think to get an expert answer on the topic you'll need to listen to what a beginner has to say, so I believe the link I provided is a good source to look into.

Re: Blender 4.3

#9
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

At the same time, I'd expect it should have its Linux-moment by now and eat the world, but it doesn't seem to be the case for high profile productions.

Re: Blender 4.3

#10
post #7
post #5

What's the best way to get started with Blender these days? I'm mostly interested in making art and possibly even 3d printing some stuff (do these skills overlap at all?).

Donut tutorial https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3z... As for 3d printing there are other software which is simpler if you need to do simpler things. But you can not go wrong in learning Blender for 3d printing as well.

I'd say that depends a lot on what you want to print. Some people might be able to use Blender for technical parts, but for most people traditional CAD software would be the better choice here.
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