Visual Basic 6 IDE recreated in C#
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Visual Basic 6 IDE recreated in C#
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Re: Visual Basic 6 IDE recreated in C#
#2It looks and works so intuitively.
Re: Visual Basic 6 IDE recreated in C#
#3Still don't understand how we went from this to modern GUI toolkits. It looks and works so intuitively.
Re: Visual Basic 6 IDE recreated in C#
#4Re: Visual Basic 6 IDE recreated in C#
#5Re: Visual Basic 6 IDE recreated in C#
#6Re: Visual Basic 6 IDE recreated in C#
#7Still don't understand how we went from this to modern GUI toolkits. It looks and works so intuitively.
Like others have said, it works well until you need to support different screen sizes, layouts, animations, touch interaction, etc.
Re: Visual Basic 6 IDE recreated in C#
#8Still don't understand how we went from this to modern GUI toolkits. It looks and works so intuitively.
The answer is simple, mobile and relative layouts. GUI builders are easy when you can just use absolute positioning for everything (see Retool and the dozens of Retool clones). They become insanely complex when you can't.
If it were a very simple window or dialog that always showed the same amount of information, you would disable maximize, resize, and position it absolutely. This allowed you to add "reactivity" incrementally instead of forcing everything to be reactive up front.
Re: Visual Basic 6 IDE recreated in C#
#9Still don't understand how we went from this to modern GUI toolkits. It looks and works so intuitively.
The answer is simple, mobile and relative layouts. GUI builders are easy when you can just use absolute positioning for everything (see Retool and the dozens of Retool clones). They become insanely complex when you can't.