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Perceptually lossless (talking head) video compression at 22kbit/s

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Re: Perceptually lossless (talking head) video compression at 22kbit/s

#7

The more magic AI makes, the less magical the world becomes.

This is the power of numerical methods.

There’s a finite amount of magic and if AI borrows it here then it must be repaid there.

Re: Perceptually lossless (talking head) video compression at 22kbit/s

#9
post #4

The more magic AI makes, the less magical the world becomes.

Clearly Sauron is a jealous ringmaker and doesn't like hobbits using his ring to shitpost.

Probably just disappointed at the wasted bandwidth:

24fps * 52 facial 3D marker * 16bit packed delta planar projected offsets (x,y) = 19.968 kbps

And this is done in Unreal games on a potato graphics card all the time:

https://apps.apple.com/us/app/live-link-face/id1495370836

I am sure calling modern heuristics "AI" gets people excited, but it doesn't seem "Magical" when trivial implementations are functionally equivalent. =3

Re: Perceptually lossless (talking head) video compression at 22kbit/s

#10
post #4

Earlier quoted context omitted.

Clearly Sauron is a jealous ringmaker and doesn't like hobbits using his ring to shitpost.

Probably just disappointed at the wasted bandwidth: 24fps * 52 facial 3D marker * 16bit packed delta planar projected offsets (x,y) = 19.968 kbps And this is done in Unreal games on a potato graphics card all the time: https://apps.apple.com/us/app/live-link-face/id1495370836 I am sure calling modern heuristics "AI" gets people excited, but it doesn't seem "Magical" when trivial implementations are functionally equiv…

I think the point here is to make it photorealistic which everything apart from AI still fails at superhard.
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