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How 'Factorio' seduced Silicon Valley and me

ft.com

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Re: How 'Factorio' seduced Silicon Valley and me

#4

The primary source is https://www.ft.com/content/b9e419c6-acf1-420b-8ae6-908feb52c... ( "How ‘Factorio’ seduced Silicon Valley — and me" ) (Cool fourth-wall breaking moment seeing an HN'er featured in the FT!)

(We moved this comment from https://news.ycombinator.com/item?id=41954555)

Three HNers (at least!)

https://news.ycombinator.com/user?id=xal

https://news.ycombinator.com/user?id=patio11

https://news.ycombinator.com/user?id=kentonv

Re: How 'Factorio' seduced Silicon Valley and me

#7
The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

Re: How 'Factorio' seduced Silicon Valley and me

#9
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

I don't either. I tried getting into it (and recently Satisfactory) and I find it boring.

Re: How 'Factorio' seduced Silicon Valley and me

#10
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

I remember when Guitar Hero came out I didn't understand why anybody would play that instead of just buying a guitar. The point is the videogame itself is designed to be fun and remove plenty of other elements from the real life equivalent that focuses more on enjoyment and less on grinding it out. If you're thinking about "what have I accomplished?" instead of "I'm having so much fun!" then it might not be for you.

The other aspect is there are plenty of people that like to think like programmers, but have no experience programming and the barrier to entry for a videogame is substantially lower than even figuring out a "hello world!" program for someone who wouldn't even know how to pick a programming language.

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