WebGPU-Based WiFi Simulator
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WebGPU-Based WiFi Simulator
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Re: WebGPU-Based WiFi Simulator
#2Re: WebGPU-Based WiFi Simulator
#3This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.
Re: WebGPU-Based WiFi Simulator
#4It's so frustrating that WebGPU support was released 1.5 years ago on Chrome, and yet is still unavailable on all other browsers. This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.
Re: WebGPU-Based WiFi Simulator
#5It's so frustrating that WebGPU support was released 1.5 years ago on Chrome, and yet is still unavailable on all other browsers. This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.
Re: WebGPU-Based WiFi Simulator
#6It's so frustrating that WebGPU support was released 1.5 years ago on Chrome, and yet is still unavailable on all other browsers. This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.
And when it becomes widespread, just like WebGL 2.0, it will be a decade behind of what native APIs are capable of.
And in both cases, good luck debugging, other than replicating the content on native APIs, as means to use proper GPU debuggers, because even Chrome has yet to offer any developer tooling for GPU debugging.
Re: WebGPU-Based WiFi Simulator
#7It's so frustrating that WebGPU support was released 1.5 years ago on Chrome, and yet is still unavailable on all other browsers. This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.
Even Chrome only supports it officially on Windows, macOS and Android, no GNU/Linux (as stable). And when it becomes widespread, just like WebGL 2.0, it will be a decade behind of what native APIs are capable of. And in both cases, good luck debugging, other than replicating the content on native APIs, as means to use proper GPU debuggers, because even Chrome has yet to offer any developer tooling for GPU debugging.
Re: WebGPU-Based WiFi Simulator
#8It's so frustrating that WebGPU support was released 1.5 years ago on Chrome, and yet is still unavailable on all other browsers. This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.
I've recently been shocked trying out the WebGL aquarium demo [0] on Chrome and Firefox after running into some really odd performance issues on a project. You'd expect them to behave about the same with GPU acceleration, but FF barely gets half the framerate at the same load. Like, what?! On Linux FF is also several times slower at canvas rendering.
Re: WebGPU-Based WiFi Simulator
#9Earlier quoted context omitted.
Even Chrome only supports it officially on Windows, macOS and Android, no GNU/Linux (as stable). And when it becomes widespread, just like WebGL 2.0, it will be a decade behind of what native APIs are capable of. And in both cases, good luck debugging, other than replicating the content on native APIs, as means to use proper GPU debuggers, because even Chrome has yet to offer any developer tooling for GPU debugging.
Runs great on my ChromeBook.
Re: WebGPU-Based WiFi Simulator
#10It's so frustrating that WebGPU support was released 1.5 years ago on Chrome, and yet is still unavailable on all other browsers. This is a real killer feature that will dramatically slow adoption of non-Chromium browsers, even with Google defanging ad blockers.