Quake 3 Source Code Review
fabiensanglard.net
Quake 3 Source Code Review
1–10 of 14 posts
Re: Quake 3 Source Code Review
#2Re: Quake 3 Source Code Review
#3Re: Quake 3 Source Code Review
#4His amazing site includes code reviews for several other id software titles.
Re: Quake 3 Source Code Review
#5Re: Quake 3 Source Code Review
#6Feels like yesterday that we (or at least some of us) we're all in awe with the released 'Q3Test' published online in 1999.
Re: Quake 3 Source Code Review
#7Are there any other resources out there that offer code reviews like this? Reviewing others code really is a great way to improve your own.
Re: Quake 3 Source Code Review
#8Why are the images lazy loaded? There are like ten small images per page. It also doesn't revert to img tags in the absence of Javascript.
At one point on the first page he needs to show something with a fixed-width font. This also requires Javascript, when obviously CSS should do.
Re: Quake 3 Source Code Review
#9I'm not really adding anything of value to this discussion, but I've always loved reading his code reviews. I have an unshaken belief in the genius that is John Carmack.
Re: Quake 3 Source Code Review
#10This might be OT, but that guy sure has some weird ideas about how to build a website. Why are the images lazy loaded? There are like ten small images per page. It also doesn't revert to img tags in the absence of Javascript. At one point on the first page he needs to show something with a fixed-width font. This also requires Javascript, when obviously CSS should do.
So, just speculating, he's no stranger to bandwidth spikes so perhaps the approach employed significantly saves on bandwidth during these periods, ultimately whether it's a conscious attempt to save or just a webdev quirk I don't know.