Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
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Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
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Re: Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
#2You got a sign up coming your way.
Re: Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
#3Re: Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
#4The SASS example is a css3 animation for the rocket ship. But it highlights something about css3 transitions I find really frustrating: you can't specify arcs (you can use bezier curves to specify a timing function, but not a positioning function). Animating an arc requires using translation and rotation in combination, which is very kludgy.
Re: Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
#5The relative placement of the code excerpts is confusing. The coffeescript is canvas code for drawing the gauge needle, a progress bar for the image upload and therefore not timed with the rocket, if I understand correctly. The SASS example is a css3 animation for the rocket ship. But it highlights something about css3 transitions I find really frustrating: you can't specify arcs (you can use bezier curves to specify…
Re: Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
#6get over yourselves
thanks, truth_dude
Re: Building an Animated HTML5 Rocket in 4 Days – A Kicksend Story
#7I totally expected the camera to "follow" the rocket and all I saw was a sloppy rocket sprite jump off the screen.
You guys have the right idea with this, but poor execution.