A code walkthrough modeling the rules of Chess in a functional (Clojure) way
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Re: A code walkthrough modeling the rules of Chess in a functional (Clojure) way
#2In the age of AI, I went old-school inspired by Hanson & Sussman's book "Software Design for Flexibility")
Meant for beginners. I'd appreciate all feedback!
Re: A code walkthrough modeling the rules of Chess in a functional (Clojure) way
#3Our "logical" rules of Go [1] can be translated pretty directly into Haskell (links below rules).
Re: A code walkthrough modeling the rules of Chess in a functional (Clojure) way
#4Our "logical" rules of Go [1] can be translated pretty directly into Haskell (links below rules). [1] https://tromp.github.io/go.html
cool, thanks!
Re: A code walkthrough modeling the rules of Chess in a functional (Clojure) way
#5SDF is a book I've been meaning to revisit, appreciate having an explanation of one of the problems written out here: a lack of super-concrete examples in the book did make it a little tough for me to penetrate on my previous (less mature) foray.
Re: A code walkthrough modeling the rules of Chess in a functional (Clojure) way
#6Cool! I love how this written and how powerful that whole approach feels for teaching/learning.
Re: A code walkthrough modeling the rules of Chess in a functional (Clojure) way
#7Our "logical" rules of Go [1] can be translated pretty directly into Haskell (links below rules). [1] https://tromp.github.io/go.html
I'd need to really learn Haskell to make sense of it all. Might be a good excuse :-)