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Quandoom: A port of DOOM for a quantum computer

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Re: Quandoom: A port of DOOM for a quantum computer

#3
"Please note - it will use about 5-6 GB of ram and take a while to load since it's a very large circuit file."

I love it. So absurd. 200 years from now people will be running Doom on artificial black holes or programmable matter and the readmes will be pretty much the same.

Re: Quandoom: A port of DOOM for a quantum computer

#4
post #2

I really like these doom ports. As if they've become a standard to learn, try something new and let others test it out. We had entirely AI generated DOOM and now DOOM for quantum computer. Maybe let's try a Doom in Go which is fully CLI? :-)

AI generated DOOM

Was that discussed on HN? How well did it replicate the original game, and what were the subtle defects?

Re: Quandoom: A port of DOOM for a quantum computer

#5
post #4
post #2

I really like these doom ports. As if they've become a standard to learn, try something new and let others test it out. We had entirely AI generated DOOM and now DOOM for quantum computer. Maybe let's try a Doom in Go which is fully CLI? :-)

AI generated DOOM Was that discussed on HN? How well did it replicate the original game, and what were the subtle defects?

https://news.ycombinator.com/item?id=41375548

Re: Quandoom: A port of DOOM for a quantum computer

#6
post #2

I really like these doom ports. As if they've become a standard to learn, try something new and let others test it out. We had entirely AI generated DOOM and now DOOM for quantum computer. Maybe let's try a Doom in Go which is fully CLI? :-)

There's a port of Quake for the Z-Machine, but just the first level.

Re: Quandoom: A port of DOOM for a quantum computer

#7
post #3

"Please note - it will use about 5-6 GB of ram and take a while to load since it's a very large circuit file." I love it. So absurd. 200 years from now people will be running Doom on artificial black holes or programmable matter and the readmes will be pretty much the same.

Meanwhile, you can run the Z-Machine, at least up to v3 games (most of Infocom games) under a PostScript interpreter like PostScript.

So, it might run under 1GB or ram and less.

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