Valve Releases Source Filmmaker Beta
sourcefilmmaker.com
Valve Releases Source Filmmaker Beta
1–10 of 25 posts
Re: Valve Releases Source Filmmaker Beta
#2The key point about this tech? If you're using your own art assets, it's usable for commercial movie-making, with no license fee.
Any of the learned HN types know how the Source engine stacks up graphics algorithms-wise with other engines like Unreal 3 and Crysis? Specifically, how are their lighting standards, and do they support Global Illumination / Indirect Lighting stuff, and/or Ambient Occlusion?
Update - apparently they do support SSAO, but on a per-material basis. Not ideal, but hey. And they do Indirect Lighting, but baked, not dynamic.
Re: Valve Releases Source Filmmaker Beta
#3Re: Valve Releases Source Filmmaker Beta
#4If you're good with speech synthesiser development .. now's the time to shine.
Re: Valve Releases Source Filmmaker Beta
#5Re: Valve Releases Source Filmmaker Beta
#6If you're good with speech synthesiser development .. now's the time to shine.
If you can generate credible performances with a speech synth, trust me, Source Filmmaker is the least of your opportunities. A number of people with a lot of money would be interested in talking to you...
Re: Valve Releases Source Filmmaker Beta
#7Really excited to see what fan-made stuff comes out of this. The replay editor is a child's toy in comparison.
Re: Valve Releases Source Filmmaker Beta
#8I look forward to seeing some high quality content in the near future, and will hopefully create some myself.
Re: Valve Releases Source Filmmaker Beta
#9Earlier quoted context omitted.
If you can generate credible performances with a speech synth, trust me, Source Filmmaker is the least of your opportunities. A number of people with a lot of money would be interested in talking to you...
Are you the Halo Machinima guy?
I'm the guy who came up with the word in the first place and founded Machinima.com (amongst other things).