Orion, our first true augmented reality glasses
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Orion, our first true augmented reality glasses
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Re: Orion, our first true augmented reality glasses
#2Re: Orion, our first true augmented reality glasses
#3This is insane
Genuine question!
Re: Orion, our first true augmented reality glasses
#4Re: Orion, our first true augmented reality glasses
#5I think we still have some room to grow there in terms of aesthetic for the majority though.
undoubtedly a progressive achievement in the field, despite it all
Re: Orion, our first true augmented reality glasses
#6Re: Orion, our first true augmented reality glasses
#7* Looks very cool and more natural. (In comparison, look at Snap XR Glasses)
* No wires sticking out.
* Not a huge VR headset.
* Can see what you see through the lenses for XR capabilities.
* Controllable through eyes, hands and neural interface to cover almost all scenarios without looking awkward in public.
* Integrates with an existing app ecosystem.
Orion is very promising and appears to be in the lead for mainstream XR glasses so far.
In general, it appears that everyone here misjudged and betted against Meta and Zuck when they were at $93 with calls for Zuck to be 'fired' when the stock crashed. [0] Now the stock is at all time highs.
Remember. They didn't even mention Threads. At all. It is another way for them to monetize that if they want to.
That is true founder mode and the death of Meta Platforms Inc. has been absolutely exaggerated.
Re: Orion, our first true augmented reality glasses
#8Did they say what it is, specifically?
Re: Orion, our first true augmented reality glasses
#9Wow. Something seems to have really changed at Meta in the last few years. I really thought the company had run out of innovation juice during its peak evangelism of "the metaverse." And I know I wasn't alone in that sentiment. But they continue to impress across the board.
Re: Orion, our first true augmented reality glasses
#10Edit -- the home page says 70-degree FoV. Not bad, better than HoloLens (45-degree FoV if I recall), but perhaps not enough to turn your head to the person next to you while still having game elements persist in vision