Lichess: Post-Mortem of Our Longest Downtime
lichess.org
Lichess: Post-Mortem of Our Longest Downtime
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Re: Lichess: Post-Mortem of Our Longest Downtime
#2BTW consider donating if you use lichess.
Re: Lichess: Post-Mortem of Our Longest Downtime
#3The main lichess engine (lila, open source) is a single monolith program that's deployed on a single server. It serves ~5 million games per day. But there are a several other pieces too. They discuss the architecture here https://www.youtube.com/watch?v=crKNBSpO2_I BTW consider donating if you use lichess.
It looks like the servers are individually managed via OVH or similar, rather than running their own gear in co-location or similar. Wonder why?
Re: Lichess: Post-Mortem of Our Longest Downtime
#4The main lichess engine (lila, open source) is a single monolith program that's deployed on a single server. It serves ~5 million games per day. But there are a several other pieces too. They discuss the architecture here https://www.youtube.com/watch?v=crKNBSpO2_I BTW consider donating if you use lichess.
Wow. ~US$40k/mo running costs, with about US$5k/mo for server hosting: https://lichess.org/costs It looks like the servers are individually managed via OVH or similar, rather than running their own gear in co-location or similar. Wonder why?
I wonder what the "Misc dev salaries" is for - only curious because it's a flat $5k
Re: Lichess: Post-Mortem of Our Longest Downtime
#5The main lichess engine (lila, open source) is a single monolith program that's deployed on a single server. It serves ~5 million games per day. But there are a several other pieces too. They discuss the architecture here https://www.youtube.com/watch?v=crKNBSpO2_I BTW consider donating if you use lichess.
Re: Lichess: Post-Mortem of Our Longest Downtime
#6Earlier quoted context omitted.
Wow. ~US$40k/mo running costs, with about US$5k/mo for server hosting: https://lichess.org/costs It looks like the servers are individually managed via OVH or similar, rather than running their own gear in co-location or similar. Wonder why?
Surprising numbers, and really goes to show how cheap the hardware/software side is for this sort of thing if you do it right. I wonder what the "Misc dev salaries" is for - only curious because it's a flat $5k
To me those numbers seem on the high side as I'm (personally) used to (for cheap projects) scavenging together stuff from Ebay before deploying to a data centre. ;)
Re: Lichess: Post-Mortem of Our Longest Downtime
#7Earlier quoted context omitted.
Surprising numbers, and really goes to show how cheap the hardware/software side is for this sort of thing if you do it right. I wonder what the "Misc dev salaries" is for - only curious because it's a flat $5k
Heh heh heh. To me those numbers seem on the high side as I'm (personally) used to (for cheap projects) scavenging together stuff from Ebay before deploying to a data centre. ;)
Re: Lichess: Post-Mortem of Our Longest Downtime
#8Earlier quoted context omitted.
Heh heh heh. To me those numbers seem on the high side as I'm (personally) used to (for cheap projects) scavenging together stuff from Ebay before deploying to a data centre. ;)
lichess is hardly a "cheap project" though :P It's one of the most popular chess platforms
Re: Lichess: Post-Mortem of Our Longest Downtime
#9The main lichess engine (lila, open source) is a single monolith program that's deployed on a single server. It serves ~5 million games per day. But there are a several other pieces too. They discuss the architecture here https://www.youtube.com/watch?v=crKNBSpO2_I BTW consider donating if you use lichess.
Wow. ~US$40k/mo running costs, with about US$5k/mo for server hosting: https://lichess.org/costs It looks like the servers are individually managed via OVH or similar, rather than running their own gear in co-location or similar. Wonder why?