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Build as many words as possible from the given letters

twofx.github.io

1–7 of 7 posts

Re: Build as many words as possible from the given letters

#3
Given that you so generously keep the dictionary there, one can just open the console and paste:

    words.filter((word) => word.split('').every((letter) => "egtdrnq"].indexOf(letter) !== -1) && word.indexOf('d') !== -1 && word.length>3)
But, of course, that spoils the fun :)

Re: Build as many words as possible from the given letters

#4
post #2

Which dictionary are you using? Words not in it: DREG, TREND(ED), DEDENT(ED), DENNED...

I did not author the game, and I can't remember the name of the word list, but there is even a video of how the game was built and the word list is part of it: https://www.youtube.com/watch?v=CPhP4NXJFRk

Re: Build as many words as possible from the given letters

#7
post #3

Given that you so generously keep the dictionary there, one can just open the console and paste: words.filter((word) => word.split('').every((letter) => "egtdrnq"].indexOf(letter) !== -1) && word.indexOf('d') !== -1 && word.length>3) But, of course, that spoils the fun :)

More generally (speed may need to be adjusted):

  var letters = $$('.hex').map((x)=>x.textContent.toLowerCase()).join('');
  var obLetter = $('.hex.yellow').textContent.toLowerCase();
  var sol = words.filter((word) => word.split('').every((letter) => letters.indexOf(letter) !== -1) && word.indexOf(obLetter) !== -1 && word.length>3);

  let tick = 0;
  let nextWord = ()=>{
    $('#textInput').value=sol[tick].toUpperCase();
    $('.enter-button').click();
    tick++;
    if(tick