Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
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Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#2I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940
Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#3I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940
I ported his code to a macOS screen saver back in the day, but I see I haven't updated it since macOS 10.6… I guess the chance of it working on a Apple Silicon Mac isn't anywhere near 100% :P
Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#4I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940
That was an amazing read as well. I really wish the internet had more game-programming-for-beginners or whatever you might call them style microblogs.
Shamus will be missed! RIP.
Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#5I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940
Oh wow, that came out when I was in university. I often think about that series of articles and the little tricks and techniques he used to simulate the feeling of a city at night - almost entirely via artifice and very little intentional design. I always found these dirty little tricks in graphics super interesting.
Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#6I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940
Man that’s a blast from the past
Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#7I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940
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Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#8I remember being blown away by something similar on the venerable Commodore Amiga in the early 90s. Can't remember the name of the app, but you'd adjust a few parameters and line by line a terrain may would appear.
Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#9I just finished watching a live-coding session (from 2 years ago) by Inigo Quilez (ex Pixar), where he constructs an entire ray-marched landscape using only maths (mostly SDFs) in pure GPU shader code.
The stream: https://www.youtube.com/watch?v=BFld4EBO2RE
The demo: https://www.shadertoy.com/view/4ttSWf
Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)
#10This reminds me of NeHe’s OpenGL tuts. That, and a little earlier Denthor’s mode13h tut, changed my life. Good times.