Live data from Hacker News

Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

shamusyoung.com

1–10 of 25 posts

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#3
post #2

I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940

I ported his code to a macOS screen saver back in the day, but I see I haven't updated it since macOS 10.6… I guess the chance of it working on a Apple Silicon Mac isn't anywhere near 100% :P

https://emage-software.com/

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#4
post #2

I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940

That was an amazing read as well. I really wish the internet had more game-programming-for-beginners or whatever you might call them style microblogs.

Shamus will be missed! RIP.

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#5
post #2

I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940

Oh wow, that came out when I was in university. I often think about that series of articles and the little tricks and techniques he used to simulate the feeling of a city at night - almost entirely via artifice and very little intentional design. I always found these dirty little tricks in graphics super interesting.

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#9
I just finished watching a live-coding session (from 2 years ago) by Inigo Quilez (ex Pixar), where he constructs an entire ray-marched landscape using only maths (mostly SDFs) in pure GPU shader code.

The stream: https://www.youtube.com/watch?v=BFld4EBO2RE

The demo: https://www.shadertoy.com/view/4ttSWf

Post reply on HN