Just watching some olympic games and it occurred to me almost all video players has the issue of audio & video mismatch.
Is it because of floating point issue? What's the root cause?
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Is it because of floating point issue? What's the root cause?
Audio and video are encoded, compressed, and transmitted differently because of how humans audially/visually decode them. We fare better dropping late video frames than degrading their quality, where the opposite is true for audio. As we transmit the two as separate, asynchronous signals, it's unsurprising that they are frequently out of sync.