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Porting my JavaScript game engine to C for no reason

phoboslab.org

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Re: Porting my JavaScript game engine to C for no reason

#3
> Many Web games were created with Impact [the game engine from the article] and it even served as the basis for some commercial cross-platform titles like Cross Code, Eliot Quest and my own Nintendo Wii-U game XType Plus.

Cross Code is an excellent game. I knew that it used web tech and I was constantly amazed by how performant it was on the Nintendo Switch hardware. I would guess that this engine deserves some credit there!

Re: Porting my JavaScript game engine to C for no reason

#10
post #3

> Many Web games were created with Impact [the game engine from the article] and it even served as the basis for some commercial cross-platform titles like Cross Code, Eliot Quest and my own Nintendo Wii-U game XType Plus. Cross Code is an excellent game. I knew that it used web tech and I was constantly amazed by how performant it was on the Nintendo Switch hardware. I would guess that this engine deserves some cred…

To be fair, they modified Impact _a lot_. In some of their development streams[1] you can see a heavily extended Weltmeister (Impact's level editor).

Imho, that's fantastic! I love to see devs being able to adapt the engine for their particular game. Likewise, high_impact shouldn't be seen as a “feature-complete” game engine, but rather as a convenient starting point.

[1] https://youtu.be/4lZfnM9Ubeo?t=3215

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